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Steam News30 October 20258mo ago

Demo Update v1.1.0

This update focuses on improving gameplay feel, adding polish to presentation, and laying the groundwork for the upcoming content updates.

In this update5

Full notes

Full Dragon Gate: Tournament update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes11 additions14 changes5 removals
  • Performance
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
addedThis update focuses on improving gameplay feel, adding polish to presentation, and laying the groundwork for the upcoming content updates. You’ll notice smarter AI, better performance, new visual effects, and a reworked tutorial experience.
addedGameplay ChangesAdded a new tutorial track: Nullspace
addedGameplay ChangesYou can now rotate your vehicle by 180° while driving to shoot backwards ; driving in reverse has been improved accordingly
changedGameplay ChangesTaking damage now slightly reduces your top speed
changedGameplay ChangesReworked respawn system using AI pathfinding for more reliable and consistent player placement
changedGameplay ChangesImproved AI behavior : better pathfinding, smarter navigation around obstacles, and dodging of hazards like mines and homing missiles

Dragon Gate: Tournament changes

addedThis update focuses on improving gameplay feel, adding polish to presentation, and laying the groundwork for the upcoming content updates. You’ll notice smarter AI, better performance, new visual effects, and a reworked tutorial experience.
addedAdded a new tutorial track: Nullspace
addedYou can now rotate your vehicle by 180° while driving to shoot backwards ; driving in reverse has been improved accordingly
changedTaking damage now slightly reduces your top speed
changedReworked respawn system using AI pathfinding for more reliable and consistent player placement

This update focuses on improving gameplay feel, adding polish to presentation, and laying the groundwork for the upcoming content updates. You’ll notice smarter AI, better performance, new visual effects, and a reworked tutorial experience.

Gameplay Changes

  • Added a new tutorial track: Nullspace

  • You can now rotate your vehicle by 180° while driving to shoot backwards; driving in reverse has been improved accordingly

  • Taking damage now slightly reduces your top speed

  • Reworked respawn system using AI pathfinding for more reliable and consistent player placement

  • Improved AI behavior: better pathfinding, smarter navigation around obstacles, and dodging of hazards like mines and homing missiles

  • Adjusted vehicle collisions — it’s now harder to flip opponents by ramming them

  • Homing rockets no longer generate hype

  • Teleports now use a smooth transition instead of being instant

  • Portals no longer teleport projectiles to prevent confusing situations

  • Added manga-style onomatopoeia to explosions, collisions, and other intense moments

Improvements

  • Added controller hints during countdowns to highlight the Kickstarter boost feature

  • Added tire squeal sounds for drifting

  • Added new main menu and racing music tracks

  • The tutorial now skips player setup and starts instantly with one human player and three AIs

  • Redesigned main menu diorama

  • Updated track selection screen visuals

  • Adjusted the vehicle damage model — less dramatic physics and fewer debris particles

  • Updated vehicle visuals for better clarity and style

  • Added anime-style speed line vignette during races

  • Improved scene transitions for a smoother flow

  • Added a shader compilation disclaimer to the main menu

  • Performance optimizations:

    • Enabled occlusion culling

    • Reduced draw calls

    • Increased physics solver thresholds

    • Replaced the 3D trail rendering system

    • Enabled shader baking for all platforms

  • VFX improvements:

    • Jump effects

    • Homing rocket visuals

    • Equalizer crosshairs

  • Added LuftikusGames and Godot Engine splash screens on startup

  • Improved the “Add to Wishlist” screen after races

  • Enhanced ceremony platform visuals with fire bursts and confetti

  • Updated billboards and decorations across all tracks

  • Balanced several audio levels, including the orbital beam

  • Numerous UI and readability updates

Fixes

  • Fixed a crash that occurred on startup

  • Fixed mistimed tutorial dialogues

  • Fixed a bug preventing homing missiles from spawning

  • Fixed exhaust particle stutter

  • Fixed an issue where wreckages and hazards could block spawn points during countdown

  • Fixed several particle and VFX visual glitches

Removed

  • Removed Polar Rush (Blue Track) from track selection

  • Removed power-ups: Barrier, Booster, EMP, and Gravity Gun

Removing content is never ideal, but sometimes necessary. For more details on these changes, check out the latest Developer Update.

More ahead

This update marks another big step toward more polished racing experience with your friends.

Your feedback continues to shape the game — keep sharing your thoughts, ideas, and bug reports on the Discord Channel. Join the Discord Community

Thanks for racing with me,

Luftikus Games

Source

Steam News / 30 October 2025

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