In this update8
Full notes
Full Dragon Front: Adventures update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- UI and audio
- Fixes
- Events
Dragon Front: Adventures changes
Aegis Rises!
The Aegis gods have returned, and Terrene Gall is doomed… We're excited to announce a FREE UPDATE for Dragon Front Adventures. Introducing an all-new faction with four brand-new Champions, each bringing unique mechanics, strategies, and dominance to the battlefield. This update doesn’t stop there. You’ll also discover:
New missions to challenge your tactics
New relics to reshape your builds
Four new Aegis gems usable by any faction
Quality-of-life improvements based directly on player feedback
This is one of our biggest updates yet, and it will change how you play the game. Whether you're a returning commander or stepping onto the battlefield for the first time, there's never been a better moment to dive back into Dragon Front Adventures.
Prepare your decks. Choose your Champion. Aegis rises.
New Features:
Champions
Eos Alpha uses the new Blessed tiles to protect herself from damage and buff her units.
Immortal Banner buffs units in your hand, build up powerful units before placing them.
Host Immaculate focuses on powerful spells and Cursing the enemy- Curse builds up cards in the enemy's hand and damages them when 4 are in their hand.
Coal Raker focuses on Steelward, new gem that buffs the next unit you play.
Gems
Bless- Blesses the tile itself, preventing 1 damage to your champion for each Blessed tile.
Evolve- When a unit dies, automatically pulls a unit from your hand into combat.
Curse- Adds a curse card to the enemy's hand, and damages them if they reach 4 total in-hand. It requires mana fragments to remove them from your hand.
Steelward- The next ally unit that is deployed gains a power and health buff
Relics
Insolant Moon- When your Champion is damaged, deal one damage to the opposing Champion.
Platinum Mirror- Start of Battle: add 2 Curse Cards to the opponent's hand.
Prisms- When an ally Unit respawns in battle DRAW a card (works with Evolve).
Monad Codex- Your Champion adds a Benediction spell to your hand after taking 2 or more damage from one source.
Battle Mutators (Aegis Specific)
Triton Turret- All Units gain the EXHAUST condition.
Radiant Melodies- END OF TURN: Apply BLESSED to a random Battle Point for each player. If all three are BLESSED, gain a Radiant Chorus token. (Heals your champion or damages your enemy's champion)
Fields of Burden- When a Champion takes damage, deal 1 damage to all Units.
Henge Nexus- When an Ally unit is destroyed on the frontmost Battle Point, add a Curse token to your Hand.
Geometric Altar- START OF TURN: Add a Benediction Spell token to your Hand.
Updates and Bug Fixes:
Gameplay Updates & Adjustments
Right clicking on the mouse now cancels card placement
Allow the player to view their deck on the victory and defeat screens
Added a Leave button to all pages of the Trader's shop
Added 6 new missions
Added VFX to several effects for clearer communication
Bug Fixes & Updates
Reworked several VFX and VO interactions for better clarity
We're trying to leave the guesswork out of certain abilities that can trigger in the heat of battle by adding an effect or voice line when they trigger
Updated and fixed several unit VFX and SFX
Added tags to several units and spells for quick reference
Example: Shade Manipulator now displays how many units are in your Discard Pile, so you can quickly reference whether her card ability will trigger before playing the unit
Updated fitness functions for several units, spells, and gems for more intuitive AI gameplay
Fixed an issue on controller where players would unexpectedly leave the Trader if they were inspecting a card.
Fixed a soft lock when respawning with the Shroud of the Allfather relic
Fixed a soft lock from occurring if the Options menu was closed while in a Choose-A-Card event.
Fixed the ability to select a faction mask while the Options menu is on screen
Fixed an issue that would infinitely loop the hover animation on rewards
Fixed an issue where Endure was triggering off of effects that do 0 damage
Fixed an issue causing scrolling on the deck view to break when swapping between mouse/keyboard and controller
Fixed issues with the implementation of Battle Mutators-
Glossy Reflection will now randomize the first drawn enemy unit's health and power
Roadside Chapel will properly incur a 3 Warscript cost on all cards that do not currently have the Costly tag
Fixed Legend's (Thorns miniboss) ability to reduced the power of buffed units
Changed the rarity of Thorns cards to reflect their power level
Grizzly Max is now Rare (was common), Terra Whale is now Uncommon (was Rare), and Bark Druid is Common (was Uncommon)
Increased the size of Brave Soul (August Sultan's ability Unit) to distinguish it from Stronghold Apostle
Updated Etwas the Jester to randomize power and health between 1-8 (was 1-5)
Source
Changelog.gg summarizes and formats this update. How we read updates.
