What changed
1 fix0 additions0 changes0 removals
fixedPatch 1.05 is now available for download (as well as 1.06)! The following is a list of features currently planned for the update. There may be additional features and fixes added between now and the release of the update. - Made discovered crafting recipes persist across all game modes and when starting a new game. - Changed items you can fish up in Mondheim and Merlenheim (Village 2-3) so the fishing quests are less dependent on random missions. - Made the sort button in the inventory stack items of the same type. - Extended storage chest to 3 tabs and added a sort button. - Made digging possible on tiles occupied by NPCs that can walk. - Made Robin's starter gun movable to Storage. - Fixed some issues related to random encounters. - Added a new feature that will compare gear stats to all equipped gear of the same type in a rotation. - Added a new feature where clicking on objects will make hero walk towards them and stop next to them without attacking them. This feature can be disabled/enabled in game options. - Made some changes to melee combat system so in some cases foes cannot take a turn before hero has finished executing the attack. - Fixed repeated input for attack causing unwanted melee attacks. - Limited Earth Wall magic to 20 active wall blocks. - Fixed failed missions showing up in the ‘completed missions' tab. - Removed delay from item drops when destroying trees (Drops now appear immediately when the tree is destroyed). - Added a new setting in the game config to disable prompts when entering houses or talking to vendors. - Made info text for items larger. - Made 2 handed weapon stats compare to an added value of 2 equipped single hand weapons. - Added pet HP in the hud under the action slots so you can keep better track of their health. Patch 1.06 Notes: - Fixed a bug that caused known recipes to be removed - The price to hire Gidrom now increases with level - Fixed an NPC scaling bug related to rage mode.
Dragon Fin Soup changes
fixedPatch 1.05 is now available for download (as well as 1.06)! The following is a list of features currently planned for the update. There may be additional features and fixes added between now and the release of the update. - Made discovered crafting recipes persist across all game modes and when starting a new game. - Changed items you can fish up in Mondheim and Merlenheim (Village 2-3) so the fishing quests are less dependent on random missions. - Made the sort button in the inventory stack items of the same type. - Extended storage chest to 3 tabs and added a sort button. - Made digging possible on tiles occupied by NPCs that can walk. - Made Robin's starter gun movable to Storage. - Fixed some issues related to random encounters. - Added a new feature that will compare gear stats to all equipped gear of the same type in a rotation. - Added a new feature where clicking on objects will make hero walk towards them and stop next to them without attacking them. This feature can be disabled/enabled in game options. - Made some changes to melee combat system so in some cases foes cannot take a turn before hero has finished executing the attack. - Fixed repeated input for attack causing unwanted melee attacks. - Limited Earth Wall magic to 20 active wall blocks. - Fixed failed missions showing up in the ‘completed missions' tab. - Removed delay from item drops when destroying trees (Drops now appear immediately when the tree is destroyed). - Added a new setting in the game config to disable prompts when entering houses or talking to vendors. - Made info text for items larger. - Made 2 handed weapon stats compare to an added value of 2 equipped single hand weapons. - Added pet HP in the hud under the action slots so you can keep better track of their health. Patch 1.06 Notes: - Fixed a bug that caused known recipes to be removed - The price to hire Gidrom now increases with level - Fixed an NPC scaling bug related to rage mode.
Patch 1.05 is now available for download (as well as 1.06)! The following is a list of features currently planned for the update. There may be additional features and fixes added between now and the release of the update. - Made discovered crafting recipes persist across all game modes and when starting a new game. - Changed items you can fish up in Mondheim and Merlenheim (Village 2-3) so the fishing quests are less dependent on random missions. - Made the sort button in the inventory stack items of the same type. - Extended storage chest to 3 tabs and added a sort button. - Made digging possible on tiles occupied by NPCs that can walk. - Made Robin's starter gun movable to Storage. - Fixed some issues related to random encounters. - Added a new feature that will compare gear stats to all equipped gear of the same type in a rotation. - Added a new feature where clicking on objects will make hero walk towards them and stop next to them without attacking them. This feature can be disabled/enabled in game options. - Made some changes to melee combat system so in some cases foes cannot take a turn before hero has finished executing the attack. - Fixed repeated input for attack causing unwanted melee attacks. - Limited Earth Wall magic to 20 active wall blocks. - Fixed failed missions showing up in the ‘completed missions' tab. - Removed delay from item drops when destroying trees (Drops now appear immediately when the tree is destroyed). - Added a new setting in the game config to disable prompts when entering houses or talking to vendors. - Made info text for items larger. - Made 2 handed weapon stats compare to an added value of 2 equipped single hand weapons. - Added pet HP in the hud under the action slots so you can keep better track of their health. Patch 1.06 Notes: - Fixed a bug that caused known recipes to be removed - The price to hire Gidrom now increases with level - Fixed an NPC scaling bug related to rage mode.