What changed
0 fixes0 additions1 change0 removals
changedPatch 1.03 is now live on Steam. Update to DRM Free version should follow shortly. Here is a list of all changes with this patch: - Tweaks to Gold drops (you will get less gold) - Shops will have shorter cool-down for restocking items (100 turns) - Crafting process bar will no longer be slow, progress will done within a second. - Fishing nodes will not disappear after 4 tries but will last for 18-22. - Will make sure the market and other buildings always spawn in the village (in some rare cases with some seeds they were missing) - Fixed a bug where a friendly NPC can be killed by accident with a spike ball during a mission. - Added a config option to a setting file to turn of threading for people who experience crashes during loading screen sometimes. - Adjusted transparency in southern wall tiles to be more transparent - Added some fixes for a bug that can lead to some corrupted save files, many of the save files will be able to load after this patch so hopefully you kept 'em around. - Made trees more transparent when hero is standing behind them - Tweaked fishing mode so that "hold" is a lot less frequent and shorter - Other tweaks to fishing results - Fixed mouse wheel zoom when mouse is being used outside of the DFS game - Fixed stats for gear upgraded with power crystals not being loaded correctly - Fixed some digging issues - Fixed crafting quest in the smithy (metal quests) - Reduced the number of Trees in some forests and made them to be more transparent when they block the view. - Updated all Item icons with additional color coding and symbols so it's easier to see what items are gear, quest items, crafting materials. - Fixed a bug where under certain conditions a crash can occurs because a story related character is not spawned when it should (on a side note, some of the fixes in this patch will make some of your save files load that previously crashes so keep em around) - Increased frequency of finding iron ores and also the number of ores when you dig - Added additional reward items for crystal mini-games - Increased the number of shovels sold by vendors. - Increased number of silk thread drops. - Increased number of shovels for crafting. - Enabled repeated input for diagonal movement keys on keyboard. - Increased drop rate for fur. - Made rage-meter fill up faster. - Fixed a bug related to changing ammo for guns. - Fixed shepherd mission exploit (sorry guys ;) )
Dragon Fin Soup changes
changedPatch 1.03 is now live on Steam. Update to DRM Free version should follow shortly. Here is a list of all changes with this patch: - Tweaks to Gold drops (you will get less gold) - Shops will have shorter cool-down for restocking items (100 turns) - Crafting process bar will no longer be slow, progress will done within a second. - Fishing nodes will not disappear after 4 tries but will last for 18-22. - Will make sure the market and other buildings always spawn in the village (in some rare cases with some seeds they were missing) - Fixed a bug where a friendly NPC can be killed by accident with a spike ball during a mission. - Added a config option to a setting file to turn of threading for people who experience crashes during loading screen sometimes. - Adjusted transparency in southern wall tiles to be more transparent - Added some fixes for a bug that can lead to some corrupted save files, many of the save files will be able to load after this patch so hopefully you kept 'em around. - Made trees more transparent when hero is standing behind them - Tweaked fishing mode so that "hold" is a lot less frequent and shorter - Other tweaks to fishing results - Fixed mouse wheel zoom when mouse is being used outside of the DFS game - Fixed stats for gear upgraded with power crystals not being loaded correctly - Fixed some digging issues - Fixed crafting quest in the smithy (metal quests) - Reduced the number of Trees in some forests and made them to be more transparent when they block the view. - Updated all Item icons with additional color coding and symbols so it's easier to see what items are gear, quest items, crafting materials. - Fixed a bug where under certain conditions a crash can occurs because a story related character is not spawned when it should (on a side note, some of the fixes in this patch will make some of your save files load that previously crashes so keep em around) - Increased frequency of finding iron ores and also the number of ores when you dig - Added additional reward items for crystal mini-games - Increased the number of shovels sold by vendors. - Increased number of silk thread drops. - Increased number of shovels for crafting. - Enabled repeated input for diagonal movement keys on keyboard. - Increased drop rate for fur. - Made rage-meter fill up faster. - Fixed a bug related to changing ammo for guns. - Fixed shepherd mission exploit (sorry guys ;) )
Patch 1.03 is now live on Steam. Update to DRM Free version should follow shortly. Here is a list of all changes with this patch: - Tweaks to Gold drops (you will get less gold) - Shops will have shorter cool-down for restocking items (100 turns) - Crafting process bar will no longer be slow, progress will done within a second. - Fishing nodes will not disappear after 4 tries but will last for 18-22. - Will make sure the market and other buildings always spawn in the village (in some rare cases with some seeds they were missing) - Fixed a bug where a friendly NPC can be killed by accident with a spike ball during a mission. - Added a config option to a setting file to turn of threading for people who experience crashes during loading screen sometimes. - Adjusted transparency in southern wall tiles to be more transparent - Added some fixes for a bug that can lead to some corrupted save files, many of the save files will be able to load after this patch so hopefully you kept 'em around. - Made trees more transparent when hero is standing behind them - Tweaked fishing mode so that "hold" is a lot less frequent and shorter - Other tweaks to fishing results - Fixed mouse wheel zoom when mouse is being used outside of the DFS game - Fixed stats for gear upgraded with power crystals not being loaded correctly - Fixed some digging issues - Fixed crafting quest in the smithy (metal quests) - Reduced the number of Trees in some forests and made them to be more transparent when they block the view. - Updated all Item icons with additional color coding and symbols so it's easier to see what items are gear, quest items, crafting materials. - Fixed a bug where under certain conditions a crash can occurs because a story related character is not spawned when it should (on a side note, some of the fixes in this patch will make some of your save files load that previously crashes so keep em around) - Increased frequency of finding iron ores and also the number of ores when you dig - Added additional reward items for crystal mini-games - Increased the number of shovels sold by vendors. - Increased number of silk thread drops. - Increased number of shovels for crafting. - Enabled repeated input for diagonal movement keys on keyboard. - Increased drop rate for fur. - Made rage-meter fill up faster. - Fixed a bug related to changing ammo for guns. - Fixed shepherd mission exploit (sorry guys ;) )