HomeGamesUpdatesPricingMethodology
Steam News9 November 201510y ago

Patch 1.03 Now Live!

Patch 1.03 is now live on Steam. Update to DRM Free version should follow shortly.

Full notes

Full Dragon Fin Soup update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedPatch 1.03 is now live on Steam. Update to DRM Free version should follow shortly. Here is a list of all changes with this patch: - Tweaks to Gold drops (you will get less gold) - Shops will have shorter cool-down for restocking items (100 turns) - Crafting process bar will no longer be slow, progress will done within a second. - Fishing nodes will not disappear after 4 tries but will last for 18-22. - Will make sure the market and other buildings always spawn in the village (in some rare cases with some seeds they were missing) - Fixed a bug where a friendly NPC can be killed by accident with a spike ball during a mission. - Added a config option to a setting file to turn of threading for people who experience crashes during loading screen sometimes. - Adjusted transparency in southern wall tiles to be more transparent - Added some fixes for a bug that can lead to some corrupted save files, many of the save files will be able to load after this patch so hopefully you kept 'em around. - Made trees more transparent when hero is standing behind them - Tweaked fishing mode so that "hold" is a lot less frequent and shorter - Other tweaks to fishing results - Fixed mouse wheel zoom when mouse is being used outside of the DFS game - Fixed stats for gear upgraded with power crystals not being loaded correctly - Fixed some digging issues - Fixed crafting quest in the smithy (metal quests) - Reduced the number of Trees in some forests and made them to be more transparent when they block the view. - Updated all Item icons with additional color coding and symbols so it's easier to see what items are gear, quest items, crafting materials. - Fixed a bug where under certain conditions a crash can occurs because a story related character is not spawned when it should (on a side note, some of the fixes in this patch will make some of your save files load that previously crashes so keep em around) - Increased frequency of finding iron ores and also the number of ores when you dig - Added additional reward items for crystal mini-games - Increased the number of shovels sold by vendors. - Increased number of silk thread drops. - Increased number of shovels for crafting. - Enabled repeated input for diagonal movement keys on keyboard. - Increased drop rate for fur. - Made rage-meter fill up faster. - Fixed a bug related to changing ammo for guns. - Fixed shepherd mission exploit (sorry guys ;) )

Dragon Fin Soup changes

changedPatch 1.03 is now live on Steam. Update to DRM Free version should follow shortly. Here is a list of all changes with this patch: - Tweaks to Gold drops (you will get less gold) - Shops will have shorter cool-down for restocking items (100 turns) - Crafting process bar will no longer be slow, progress will done within a second. - Fishing nodes will not disappear after 4 tries but will last for 18-22. - Will make sure the market and other buildings always spawn in the village (in some rare cases with some seeds they were missing) - Fixed a bug where a friendly NPC can be killed by accident with a spike ball during a mission. - Added a config option to a setting file to turn of threading for people who experience crashes during loading screen sometimes. - Adjusted transparency in southern wall tiles to be more transparent - Added some fixes for a bug that can lead to some corrupted save files, many of the save files will be able to load after this patch so hopefully you kept 'em around. - Made trees more transparent when hero is standing behind them - Tweaked fishing mode so that "hold" is a lot less frequent and shorter - Other tweaks to fishing results - Fixed mouse wheel zoom when mouse is being used outside of the DFS game - Fixed stats for gear upgraded with power crystals not being loaded correctly - Fixed some digging issues - Fixed crafting quest in the smithy (metal quests) - Reduced the number of Trees in some forests and made them to be more transparent when they block the view. - Updated all Item icons with additional color coding and symbols so it's easier to see what items are gear, quest items, crafting materials. - Fixed a bug where under certain conditions a crash can occurs because a story related character is not spawned when it should (on a side note, some of the fixes in this patch will make some of your save files load that previously crashes so keep em around) - Increased frequency of finding iron ores and also the number of ores when you dig - Added additional reward items for crystal mini-games - Increased the number of shovels sold by vendors. - Increased number of silk thread drops. - Increased number of shovels for crafting. - Enabled repeated input for diagonal movement keys on keyboard. - Increased drop rate for fur. - Made rage-meter fill up faster. - Fixed a bug related to changing ammo for guns. - Fixed shepherd mission exploit (sorry guys ;) )

Patch 1.03 is now live on Steam. Update to DRM Free version should follow shortly. Here is a list of all changes with this patch: - Tweaks to Gold drops (you will get less gold) - Shops will have shorter cool-down for restocking items (100 turns) - Crafting process bar will no longer be slow, progress will done within a second. - Fishing nodes will not disappear after 4 tries but will last for 18-22. - Will make sure the market and other buildings always spawn in the village (in some rare cases with some seeds they were missing) - Fixed a bug where a friendly NPC can be killed by accident with a spike ball during a mission. - Added a config option to a setting file to turn of threading for people who experience crashes during loading screen sometimes. - Adjusted transparency in southern wall tiles to be more transparent - Added some fixes for a bug that can lead to some corrupted save files, many of the save files will be able to load after this patch so hopefully you kept 'em around. - Made trees more transparent when hero is standing behind them - Tweaked fishing mode so that "hold" is a lot less frequent and shorter - Other tweaks to fishing results - Fixed mouse wheel zoom when mouse is being used outside of the DFS game - Fixed stats for gear upgraded with power crystals not being loaded correctly - Fixed some digging issues - Fixed crafting quest in the smithy (metal quests) - Reduced the number of Trees in some forests and made them to be more transparent when they block the view. - Updated all Item icons with additional color coding and symbols so it's easier to see what items are gear, quest items, crafting materials. - Fixed a bug where under certain conditions a crash can occurs because a story related character is not spawned when it should (on a side note, some of the fixes in this patch will make some of your save files load that previously crashes so keep em around) - Increased frequency of finding iron ores and also the number of ores when you dig - Added additional reward items for crystal mini-games - Increased the number of shovels sold by vendors. - Increased number of silk thread drops. - Increased number of shovels for crafting. - Enabled repeated input for diagonal movement keys on keyboard. - Increased drop rate for fur. - Made rage-meter fill up faster. - Fixed a bug related to changing ammo for guns. - Fixed shepherd mission exploit (sorry guys ;) )

Source

Steam News / 9 November 2015

Open original post

Changelog.gg summarizes and formats this update. How we read updates.