Full notes
Full Dragon Evo update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Server
Last week we spent tuning, tweaking and fixing a bunch of code to make things run faster, smoother and with less errors. As a result, you probably won't notice any difference! If you know how to code, you know that's awesome news.
For everyone who's not a developer - we've now opened tournament registrations so you can register for this weekends tournament from today! In addition to that, here's a bunch of things that should be noticeable in this release:
New stuff
🏆 Tournament registration is now open! 🕐 In-game timer now shows how much time is left until the game auto-resolves as a draw!
Changes
💥 Improved damage display on cards and lane protectors 🎴 Improved card positioning when dragging and dropping cards 🛡️ Increased hitbox when targetting lane protectors ⚡ General game speed has been improved
Fixes
🎴 No more ghost card packs appearing randomly 🆗 Fixed a bug that was causing onboarding popups in the deck builder to prevent you from continuing 💻 Server backend stuff. Such code. Very developer.
We hope you enjoy this release, and as always let us know if you experience any bugs or issues!
Source
Changelog.gg summarizes and formats this update. How we read updates.
