In this update2
Full notes
Full Dragon Evo update
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What changed
- Events
- Gameplay
- Balance
- Fixes
- Maps
Dragon Evo changes
Hey there!
This weeks build is focusing on polishing up inconsistencies in the game experience. In addition, card action event targetting have been rewritten almost from scratch, since this was becoming a bug-fest. As a result we hope the card events behave more consistent now. There are still some bugs to iron out, but the overall experience should be more consistent.
This release also contains last weeks massive card balancing for the three main factions.
New or Changed
Notable: Item cards no longer target cards that have not been readied.
Player cards in-game will now auto-sort with the same sorting as the deckbuilder
First turn cards are enabled again
The game now warns you when time is running out
Only "important" events are now auto-expanded in the event log
More event log entries will display the correct icon and a corresponding number
First player now generates friendly taunts upon game start
Fixed
Calculated counter-damage is no longer taking into account the state of adjacent/sweep attack of the attacking card
Fixed a number of card event bugs causing events to not properly target the correct card, player or slot
First player card positions in the popup is now identical to game
DMP increase card events will now correctly show added DMP for cards that didn't previously have any DMP
Game speed has been tweaked to be smoother when several events are happening
Flying cards can now be targetted again
Flying cards should now properly attack their target in the following round
Cards should no longer be stuck in "used" state in the following rounds
Improved error handling when trying to sell cards in deck
Fixed a case where a card taking burning damage would show up in the event log as being healed
Fixed an error when selling multiple cards
Fixed an error that would occur if you attacked a card outside the battlefield with an attack that had "attack all cards" and the battlefield was empty
Fixed an issue that caused poisioning many cards simultaneously to take very long time
Fixed several issues in the deckbuilder where equipment cards would not correctly update the visual representation of the card properties in the deck card list
Source
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