In this update2
Full notes
Full Dragon Evo update
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What changed
- Gameplay
- Events
Dragon Evo changes
Todays update is the result of feedback from players, asking for a more consistent and predictable upgrade path for cards. This update introduces a new algorithm for upgrading and levelling up cards, as well as adding previews for the upgrade before you upgrade!
In addition, equipment cards now require specific card levels to be equipped in the deck builder.
Another small but noticeable change is an indication on stunned cards that have only recently been stunned, so you can see the difference from cards that have started to count down their stun counter and those that have not.
Let us know if you have thoughts, ideas or feedback! We're listening!
Fixes
Crabs will attack row protectors where possible
Restarting the game should not appear to update daily quests
Cards without attack points are no longer allowed to attack
Hero cards should no longer be stuck in the middle of the board if played at the end of a turn at the same time as the opponent turn starts and an event card triggers
Locked adventures are now locked also when trying to progress in adventure mode
Decks without heroes no longer has the menu pop up under the deck
Structure card pop up now lets you scroll if you have more than 6 structure cards
Changes
Auto-spawned cards such as meteorites are no longer movable
Adventure rewards are now only claimable once per day
Gold rewards for matches are significantly increased
[experimental] Turn timer increased from 60 to 90 seconds
Stun counter now has an indicator showing when the stun counter start counting down
Source
Changelog.gg summarizes and formats this update. How we read updates.
