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Steam News24 May 20206y ago

You asked and we delivered

I am happy to announce a major update to Dragon Banner! Players requested faster movement.

Full notes

Full Dragon Banner update

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What changed

1 fix2 additions6 changes0 removals
  • Maps
  • Gameplay
  • Events
  • Balance
addedI am happy to announce a major update to Dragon Banner! Players requested faster movement. Now player speed and units speed have been increased by as much as 25% to deliver a smoother player experience and more engaging battles! Also the new Skirmish mode makes its way to the campaign mode, so you can now take on randomly created maps with your customized commander and you will earn command points. Now you always have a new challenge and rewards to go with it!
changedThe artificial intelligence of units was also improved. Here are the details on the update.
changedSkirmish Mode is now accessible in the story mode. Use the random map creator to customize a challenge. Maps are created based on your settings. Take your customized commander into Skirmish for the first time and also earn command points based on the threat level chosen. Place the Skirmish Map blueprint, to access a Skirmish in the story mode.
changedPlayer and unit speeds are increased by as much as 25% for a smoother and more engaging gameplay experience.
changedKnights, Squires, Archers, Guardians, and Assassins will now prioritize opposing units more than before. They will be more likely to charge at an enemy rather than a material barrel, for example.
addedSome units now have a running animation to account for their increased speed.

Dragon Banner changes

addedI am happy to announce a major update to Dragon Banner! Players requested faster movement. Now player speed and units speed have been increased by as much as 25% to deliver a smoother player experience and more engaging battles! Also the new Skirmish mode makes its way to the campaign mode, so you can now take on randomly created maps with your customized commander and you will earn command points. Now you always have a new challenge and rewards to go with it!
changedThe artificial intelligence of units was also improved. Here are the details on the update.
changedSkirmish Mode is now accessible in the story mode. Use the random map creator to customize a challenge. Maps are created based on your settings. Take your customized commander into Skirmish for the first time and also earn command points based on the threat level chosen. Place the Skirmish Map blueprint, to access a Skirmish in the story mode.
changedPlayer and unit speeds are increased by as much as 25% for a smoother and more engaging gameplay experience.
changedKnights, Squires, Archers, Guardians, and Assassins will now prioritize opposing units more than before. They will be more likely to charge at an enemy rather than a material barrel, for example.

I am happy to announce a major update to Dragon Banner! Players requested faster movement. Now player speed and units speed have been increased by as much as 25% to deliver a smoother player experience and more engaging battles! Also the new Skirmish mode makes its way to the campaign mode, so you can now take on randomly created maps with your customized commander and you will earn command points. Now you always have a new challenge and rewards to go with it!

The artificial intelligence of units was also improved. Here are the details on the update.

  • Skirmish Mode is now accessible in the story mode. Use the random map creator to customize a challenge. Maps are created based on your settings. Take your customized commander into Skirmish for the first time and also earn command points based on the threat level chosen. Place the Skirmish Map blueprint, to access a Skirmish in the story mode.

  • Player and unit speeds are increased by as much as 25% for a smoother and more engaging gameplay experience.

  • Knights, Squires, Archers, Guardians, and Assassins will now prioritize opposing units more than before. They will be more likely to charge at an enemy rather than a material barrel, for example.

  • Some units now have a running animation to account for their increased speed.

  • Fixed an issue with mouse movement where the player would stop before reaching the destination where the player clicked.

  • Command point rewards were adjusted for a some quests.

  • Merchants in Need quest was rebalanced to account for increased enemy speeds.

Source

Steam News / 24 May 2020

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