What changed
3 fixes2 additions3 changes0 removals
- Gameplay
- Maps
- UI and audio
- Balance
- Performance
changedTo ensure a more enjoyable gameplay experience in DRAGON BALL: Sparking! ZERO, please make sure to apply the latest update file.
addedChanges and Adjustments by Game Mode:Episode Battle o Adjusted the balance of some stages to reflect changes to the battle system. • Bonus Battles o Adjusted the balance of some Bonus Battles to reflect changes to the battle system. o Added 2D cutscenes and text.
fixedChanges and Adjustments to Features:Battle Rules o In Offline Battle, Player Match, World Tournament, and Training DP Battle, players can now select total DP amounts of 10/15/20. o Fixed an issue where the last settings were not retained after the game ended. • Character Select Screen o Added a display switching function. • Options o Added the ability to switch the sound quality of some battle SFX.
fixedChanges and Adjustments to the Battle System:Short Dash o Reduced the speed of backward Short Dashes. o Reduced the recovery time after initiating a Dragon Dash during a Short Dash. • High-Speed Dragon Dash o Adjusted the input timing to make it easier to connect Rush Attacks upon arrival near the opponent. o Reduced the time required to fully charge Smash Attacks during High-Speed Dragon Dash. o Adjusted the system so that even when manipulating the trajectory during High-Speed Dragon Dash, the player will ultimately reach the front of the opponent. • Z-Burst Dash o Reduced the Ki needed for activation and changed the system to consume Ki based on the distance traveled after activation. • General Melee Attacks o Increased the ki recovered upon hitting an opponent. o Adjusted the system to make attacks less likely to deviate from their target when used against an opponent immediately after they use a Step. • Rush-in o Fixed an issue where guarding was possible between Rush-in and Rush Attacks in some cases. • Rush Chains o Made it possible to activate Rush Chains even while Rush Attacks are being automatically evaded by characters like Goku (Super), Ultra Instinct and Whis. • Smash Attack o Adjusted the system to allow for smoother connections when using Smash Attacks during Rush Attacks. • Rush Ki Blast o Reduced damage. o Strengthened the damage reduction correction when hitting multiple times in a row. • Smash Ki Blast o Reduced the damage of spreading-type Smash Ki Blasts. o Made it possible to deflect Smash Ki Blasts from Goku (Super), Ultra Instinct -Sign- and Goku (Super), Ultra Instinct. o Increased the Ki needed for and recovery time after firing unblockable Smash Ki Blasts. • Perception o Made it impossible to perform Perception during guard stun. o Increased the time window for follow-up attacks after a successful Perception. o Increased the Ki needed for upon activation. o Increased the Skill Count requirement for using Perception against Smash Attacks and Rush Chains from 1 to 2. • Super Perception o Buffed the effects granted upon deflecting a Blast. (Increased effect amount, extended effect duration) o Slightly restored Ki upon deflecting a Blast. • Blast o Reduced the damage dealt when hitting with Blasts or Ultimate Blasts during a combo. o Reduced the damage dealt when hitting with Blasts consecutively. • Auto-reflect o Only characters with DP 7 or higher can activate Auto-reflect during Sparking! Mode. • Other o Increased the automatic Ki recovery speed for the first Ki gauge only. o Adjusted the camera behavior during battles between normal-sized and Giant Characters. o Adjusted the system to prevent accidental throws during Air Combos when using Classic controls. o Adjusted the time until character switching becomes available.
changedChanges and Adjustments to Skills:Skills that automatically evade enemy attacks (e.g., Wild Sense, Afterimage) o Made it so that the effect is canceled if Perception is used during the effect's activation. • Kale: Cry of Rage o Increased the activation time.
addedChanges and Adjustments to Blasts:Unblockable Explosive Wave-Type Blasts (General) o Increased the expansion speed of the effect range. • Rapid Ki Blast-Type Blasts (General) o Increased damage. • Future Trunks (Super): Final Flash o Increased Ki needed for and damage. • Super Trunks: Finish Buster o Increased damage. • Whis: Symphonic Destruction o Can now be evaded with High-Speed Evasion.
DRAGON BALL: Sparking! ZERO changes
changedTo ensure a more enjoyable gameplay experience in DRAGON BALL: Sparking! ZERO, please make sure to apply the latest update file.
addedEpisode Battle o Adjusted the balance of some stages to reflect changes to the battle system. • Bonus Battles o Adjusted the balance of some Bonus Battles to reflect changes to the battle system. o Added 2D cutscenes and text.
fixedBattle Rules o In Offline Battle, Player Match, World Tournament, and Training DP Battle, players can now select total DP amounts of 10/15/20. o Fixed an issue where the last settings were not retained after the game ended. • Character Select Screen o Added a display switching function. • Options o Added the ability to switch the sound quality of some battle SFX.
fixedShort Dash o Reduced the speed of backward Short Dashes. o Reduced the recovery time after initiating a Dragon Dash during a Short Dash. • High-Speed Dragon Dash o Adjusted the input timing to make it easier to connect Rush Attacks upon arrival near the opponent. o Reduced the time required to fully charge Smash Attacks during High-Speed Dragon Dash. o Adjusted the system so that even when manipulating the trajectory during High-Speed Dragon Dash, the player will ultimately reach the front of the opponent. • Z-Burst Dash o Reduced the Ki needed for activation and changed the system to consume Ki based on the distance traveled after activation. • General Melee Attacks o Increased the ki recovered upon hitting an opponent. o Adjusted the system to make attacks less likely to deviate from their target when used against an opponent immediately after they use a Step. • Rush-in o Fixed an issue where guarding was possible between Rush-in and Rush Attacks in some cases. • Rush Chains o Made it possible to activate Rush Chains even while Rush Attacks are being automatically evaded by characters like Goku (Super), Ultra Instinct and Whis. • Smash Attack o Adjusted the system to allow for smoother connections when using Smash Attacks during Rush Attacks. • Rush Ki Blast o Reduced damage. o Strengthened the damage reduction correction when hitting multiple times in a row. • Smash Ki Blast o Reduced the damage of spreading-type Smash Ki Blasts. o Made it possible to deflect Smash Ki Blasts from Goku (Super), Ultra Instinct -Sign- and Goku (Super), Ultra Instinct. o Increased the Ki needed for and recovery time after firing unblockable Smash Ki Blasts. • Perception o Made it impossible to perform Perception during guard stun. o Increased the time window for follow-up attacks after a successful Perception. o Increased the Ki needed for upon activation. o Increased the Skill Count requirement for using Perception against Smash Attacks and Rush Chains from 1 to 2. • Super Perception o Buffed the effects granted upon deflecting a Blast. (Increased effect amount, extended effect duration) o Slightly restored Ki upon deflecting a Blast. • Blast o Reduced the damage dealt when hitting with Blasts or Ultimate Blasts during a combo. o Reduced the damage dealt when hitting with Blasts consecutively. • Auto-reflect o Only characters with DP 7 or higher can activate Auto-reflect during Sparking! Mode. • Other o Increased the automatic Ki recovery speed for the first Ki gauge only. o Adjusted the camera behavior during battles between normal-sized and Giant Characters. o Adjusted the system to prevent accidental throws during Air Combos when using Classic controls. o Adjusted the time until character switching becomes available.
changedSkills that automatically evade enemy attacks (e.g., Wild Sense, Afterimage) o Made it so that the effect is canceled if Perception is used during the effect's activation. • Kale: Cry of Rage o Increased the activation time.
Thank you for playing DRAGON BALL: Sparking! ZERO.
We have implemented an update to make the following adjustments on April 21st at 16:00 PDT/ April 22nd 01:00 CEST.
To ensure a more enjoyable gameplay experience in DRAGON BALL: Sparking! ZERO, please make sure to apply the latest update file.
Version: 2011.010.003.007.006
Changes and Adjustments by Game Mode:
Changes and Adjustments to Features:
Battle Rules o In Offline Battle, Player Match, World Tournament, and Training DP Battle, players can now select total DP amounts of 10/15/20. o Fixed an issue where the last settings were not retained after the game ended. • Character Select Screen o Added a display switching function. • Options o Added the ability to switch the sound quality of some battle SFX.
Changes and Adjustments to the Battle System:
Short Dash o Reduced the speed of backward Short Dashes. o Reduced the recovery time after initiating a Dragon Dash during a Short Dash. • High-Speed Dragon Dash o Adjusted the input timing to make it easier to connect Rush Attacks upon arrival near the opponent. o Reduced the time required to fully charge Smash Attacks during High-Speed Dragon Dash. o Adjusted the system so that even when manipulating the trajectory during High-Speed Dragon Dash, the player will ultimately reach the front of the opponent. • Z-Burst Dash o Reduced the Ki needed for activation and changed the system to consume Ki based on the distance traveled after activation. • General Melee Attacks o Increased the ki recovered upon hitting an opponent. o Adjusted the system to make attacks less likely to deviate from their target when used against an opponent immediately after they use a Step. • Rush-in o Fixed an issue where guarding was possible between Rush-in and Rush Attacks in some cases. • Rush Chains o Made it possible to activate Rush Chains even while Rush Attacks are being automatically evaded by characters like Goku (Super), Ultra Instinct and Whis. • Smash Attack o Adjusted the system to allow for smoother connections when using Smash Attacks during Rush Attacks. • Rush Ki Blast o Reduced damage. o Strengthened the damage reduction correction when hitting multiple times in a row. • Smash Ki Blast o Reduced the damage of spreading-type Smash Ki Blasts. o Made it possible to deflect Smash Ki Blasts from Goku (Super), Ultra Instinct -Sign- and Goku (Super), Ultra Instinct. o Increased the Ki needed for and recovery time after firing unblockable Smash Ki Blasts. • Perception o Made it impossible to perform Perception during guard stun. o Increased the time window for follow-up attacks after a successful Perception. o Increased the Ki needed for upon activation. o Increased the Skill Count requirement for using Perception against Smash Attacks and Rush Chains from 1 to 2. • Super Perception o Buffed the effects granted upon deflecting a Blast. (Increased effect amount, extended effect duration) o Slightly restored Ki upon deflecting a Blast. • Blast o Reduced the damage dealt when hitting with Blasts or Ultimate Blasts during a combo. o Reduced the damage dealt when hitting with Blasts consecutively. • Auto-reflect o Only characters with DP 7 or higher can activate Auto-reflect during Sparking! Mode. • Other o Increased the automatic Ki recovery speed for the first Ki gauge only. o Adjusted the camera behavior during battles between normal-sized and Giant Characters. o Adjusted the system to prevent accidental throws during Air Combos when using Classic controls. o Adjusted the time until character switching becomes available.
Changes and Adjustments to Skills:
Skills that automatically evade enemy attacks (e.g., Wild Sense, Afterimage) o Made it so that the effect is canceled if Perception is used during the effect's activation. • Kale: Cry of Rage o Increased the activation time.
Changes and Adjustments to Blasts:
Changes and Adjustments to Characters: • Giant Characters (General) o Reduced the damage of Rush Attacks and Smash Attacks. o Increased the recovery time after missing with Rush Attacks and Smash Attacks. o Increased the damage taken from Melee Attacks. o Reduced the speed of backward Short Dashes. • Master Roshi, Mr. Satan, Yajirobe o Reduced Ki recovery speed. • Androids with Automatic Ki Recovery (General) o Automatic Ki recovery is now stopped during Z-Counter. • Androids (General) o The silhouette of the character is no longer visible to the opponent while Z-Search is deactivated. • Goku (Super), Ultra Instinct -Sign-, Goku (Super), Ultra Instinct o Increased the cooldown time when attempting to fire another Smash Ki Blast after using one. • Dr. Wheelo o Reduced the maximum number of Skill Count. • Nappa o Reduced health. • Recoome o Reduced health. • Spopovich o Reduced health. • Gogeta (Super), Super Saiyan God Super Saiyan o Reduced the damage of Smash Ki Blasts and decreased Homing performance. • Hirudegarn o Fixed an issue where Rush Attacks would hit even when the opponent was guarding.
Other: