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Steam News20 January 20251y ago

DRAGON BALL: Sparking! ZERO - Feature and Battle System Updates

Update for DRAGON BALL: Sparking! ZERO: Changes and Adjustments to Features and Battle Systems Thank you for playing DRAGON BALL: Sparking! ZERO.

Full notes

Full DRAGON BALL: Sparking! ZERO update

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What changed

0 fixes2 additions3 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Performance
changedUpdate for DRAGON BALL: Sparking! ZERO: Changes and Adjustments to Features and Battle SystemsTo ensure a more enjoyable gameplay experience in DRAGON BALL: Sparking! ZERO, please make sure to apply the latest update file.
addedGame Mode Adjustments:・Legendary Warrior Face-Off (New): This mode, where you can face-off against an extremely powerful character, has been added for a limited time. (You cannot select this mode outside of the period.)
addedFunctionality Adjustments:・Episode Battle: It is now possible to change the difficulty even when using a Dragon Orb. ・Custom Battle: More situations, effects, and text that you can set have been added. ・Player Match: ‐ Quick Match has been changed so that you do not enter a room and instead get immediately matched with an opponent. ‐ We have also added ""Quick Room Search"" for Quick Match. ・Ranked Match: A wait time has been added before matching begins as a penalty based on the number of times you have disconnected. ・Battle Setup: You can now see the controls explanation when selecting a character. ・Training: The option ""Guarding After Attacks"" has been added when playing against a CPU.
changedBattle System Adjustments:・Charge Attacks (Smash Attack or Rush Chain): You will no longer recoil while charging when receiving a Rush Attack or Rush Ki Blast from an opponent in Sparking! Mode. ・Rush Attack: It is now harder to mistakenly input a Smash Attack during Rush Attacks. ・Grand Slash: Hitting an opponent that is falling from a Grand Slash with another Grand Slash will now cause them to be blown away spinning. ・Rush Ki Blast: You will no longer be able to perform a High-Speed Evasion when being hit. ・Smash Ki Blast: You will now be easier to hit when firing while moving. ・Perception/Super Perception: ‐ A certain amount of Ki will now be consumed upon activation. ‐ After finishing the move, the time until the next action is able to be performed has been increased. ・Super Counter: Time between being able to perform an input has been increased after unsuccessfully performing the move. ・Speed Impact: The timing for being able to input again after the move finishes has been made later. ・Chase Change: Damage from Giant Characters has been reduced when Chase Changing into them. ・Impact Recovery: ‐ When blown back from Lift Strike, holding the button down will activate Impact Recovery once you hit the ground. ‐ Also, when blown back and spinning, holding the button down will activate Impact Recovery once you hit the ground.
removedSkill Adjustments:・Overall Automatic Avoidance Skills (e.g., Wild Sense): The opponent will no longer be able to use these skills when performing a combo and continuing the combo with a Rush-In. ・Wild Sense: Attack damage has been reduced. ・Kaioken: Skill Count consumed has been reduced (only for Goku (Z - Early)). ・Ta-dah!: Skill Count consumed has been reduced. ・All I Need Is Five Seconds!: Ki will be fully recovered.
changedSkill Adjustments:Other: ・User-friendliness and performance stability have been improved. ________________________________________

Update for DRAGON BALL: Sparking! ZERO: Changes and Adjustments to Features and Battle Systems

Thank you for playing DRAGON BALL: Sparking! ZERO.

We will be implementing an update to make the following adjustments on January 20th at 23:00 CET/ 14:00 PST for the following platforms: PlayStation®5 / Xbox Series X|S / Steam®. Maintenance on all platforms will last approximately 1 hour.

To ensure a more enjoyable gameplay experience in DRAGON BALL: Sparking! ZERO, please make sure to apply the latest update file.

Version: 2008.007.003.005.004 ________________________________________

Game Mode Adjustments:

・Legendary Warrior Face-Off (New): This mode, where you can face-off against an extremely powerful character, has been added for a limited time. (You cannot select this mode outside of the period.)

Functionality Adjustments:

・Episode Battle: It is now possible to change the difficulty even when using a Dragon Orb. ・Custom Battle: More situations, effects, and text that you can set have been added. ・Player Match: ‐ Quick Match has been changed so that you do not enter a room and instead get immediately matched with an opponent. ‐ We have also added ""Quick Room Search"" for Quick Match. ・Ranked Match: A wait time has been added before matching begins as a penalty based on the number of times you have disconnected. ・Battle Setup: You can now see the controls explanation when selecting a character. ・Training: The option ""Guarding After Attacks"" has been added when playing against a CPU.

Battle System Adjustments:

・Charge Attacks (Smash Attack or Rush Chain): You will no longer recoil while charging when receiving a Rush Attack or Rush Ki Blast from an opponent in Sparking! Mode. ・Rush Attack: It is now harder to mistakenly input a Smash Attack during Rush Attacks. ・Grand Slash: Hitting an opponent that is falling from a Grand Slash with another Grand Slash will now cause them to be blown away spinning. ・Rush Ki Blast: You will no longer be able to perform a High-Speed Evasion when being hit. ・Smash Ki Blast: You will now be easier to hit when firing while moving. ・Perception/Super Perception: ‐ A certain amount of Ki will now be consumed upon activation. ‐ After finishing the move, the time until the next action is able to be performed has been increased. ・Super Counter: Time between being able to perform an input has been increased after unsuccessfully performing the move. ・Speed Impact: The timing for being able to input again after the move finishes has been made later. ・Chase Change: Damage from Giant Characters has been reduced when Chase Changing into them. ・Impact Recovery: ‐ When blown back from Lift Strike, holding the button down will activate Impact Recovery once you hit the ground. ‐ Also, when blown back and spinning, holding the button down will activate Impact Recovery once you hit the ground.

Skill Adjustments:

・Overall Automatic Avoidance Skills (e.g., Wild Sense): The opponent will no longer be able to use these skills when performing a combo and continuing the combo with a Rush-In. ・Wild Sense: Attack damage has been reduced. ・Kaioken: Skill Count consumed has been reduced (only for Goku (Z - Early)). ・Ta-dah!: Skill Count consumed has been reduced. ・All I Need Is Five Seconds!: Ki will be fully recovered.

Other: ・User-friendliness and performance stability have been improved. ________________________________________

*The application of this update is required for online play. *An internet connection is necessary to apply the update.

Stay tuned for more updates and enjoy your enhanced gameplay experience in DRAGON BALL: Sparking! ZERO!

Source

Steam News / 20 January 2025

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