Added: Ground evasion movement (leaping/dashing) Updated: Slightly increased Golem stamina drain Updated: Slightly reduced Golem stamina regen Updated: Increased Golem vocal call volume Updated: Dragon turtles now use s
In this update1
Full notes
Full Draconia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions1 change0 removals
Balance
changedAdded: Ground evasion movement (leaping/dashing) Updated: Slightly increased Golem stamina drain Updated: Slightly reduced Golem stamina regen Updated: Increased Golem vocal call volume Updated: Dragon turtles now use swim animations underwater Updated: Enemy Ai is now able to scale ability ranges so they can use abilities from further away Updated: Fine tuned enemy AI movement (needs further work) Updated: Enemy AI now uses increased scaled melee range (dev values) Fixed: Several landscape and resources issues Fixed: Character string imports not working Fixed: Enemy nameplates not being hidden by HUD settings Fixed: Building materials not being refunded
Draconia changes
changedAdded: Ground evasion movement (leaping/dashing) Updated: Slightly increased Golem stamina drain Updated: Slightly reduced Golem stamina regen Updated: Increased Golem vocal call volume Updated: Dragon turtles now use swim animations underwater Updated: Enemy Ai is now able to scale ability ranges so they can use abilities from further away Updated: Fine tuned enemy AI movement (needs further work) Updated: Enemy AI now uses increased scaled melee range (dev values) Fixed: Several landscape and resources issues Fixed: Character string imports not working Fixed: Enemy nameplates not being hidden by HUD settings Fixed: Building materials not being refunded
Added
Ground evasion movement (leaping/dashing)
Updated
Slightly increased Golem stamina drain Updated: Slightly reduced Golem stamina regen Updated: Increased Golem vocal call volume Updated: Dragon turtles now use swim animations underwater Updated: Enemy Ai is now able to scale ability ranges so they can use abilities from further away Updated: Fine tuned enemy AI movement (needs further work)
Updated
Enemy AI now uses increased scaled melee range (dev values)
Fixed
Several landscape and resources issues Fixed: Character string imports not working Fixed: Enemy nameplates not being hidden by HUD settings Fixed: Building materials not being refunded