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Steam News19 March 20264mo ago

Patch 0.5.4.14

Added: More AI variants across the first 3 islands (more are on the way!) Added: Additional LOD to trees on island 3 Added: New items to item data base Updated: Increased render distance of extra large trees on island 1

In this update1

Full notes

Full Draconia update

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What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedAdded: More AI variants across the first 3 islands (more are on the way!) Added: Additional LOD to trees on island 3 Added: New items to item data base Updated: Increased render distance of extra large trees on island 1 and 3 Updated: Photo mode now freezes the player character locally. Other players will still see you moving normally, you can't skip frames, change time of day, or unpause like in single-player. Updated: Defaulted all camera lag values Updated: Increased density of some jungle plants Updated: Wyvern's turn animation SFX Updated: Added several egg variants as resource to make fried egg Updated: Waterfall VFX in crystal tree area to improve performance Updated: Building preview effect. It should now be more clear in which direction building parts are facing before placement. Updated: EXP required to reach max level (if your character level dropped, that's normal and not a bug!) Updated: AI now grants randomized XP amounts when killed Updated: Randomized AI sizes Updated: AI can now switch to other targets based on threat level Updated: Some of the new AI have friends. Don't disturb them or face the consequences. :D Updated: AI wandering can now be limited to distance Updated: AI characters now use physics upon death Fixed: Missing key hints when hovering over interactable objects Fixed: Infinite loading screen when using unstuck in single-player Fixed: Wyvern crouch idle animation missing Fixed: Character sometimes getting stuck in swimming animation state Fixed: Getting stuck in falling state when crouching Fixed: AI turning being too snappy when following a target Fixed: Some minor tutorial errors Fixed: AI spawner time limit Optimized: Dragonturtle and wyvern physics constraints Possible Fix: For a server crash Refactored: and upgraded AI system

Draconia changes

changedAdded: More AI variants across the first 3 islands (more are on the way!) Added: Additional LOD to trees on island 3 Added: New items to item data base Updated: Increased render distance of extra large trees on island 1 and 3 Updated: Photo mode now freezes the player character locally. Other players will still see you moving normally, you can't skip frames, change time of day, or unpause like in single-player. Updated: Defaulted all camera lag values Updated: Increased density of some jungle plants Updated: Wyvern's turn animation SFX Updated: Added several egg variants as resource to make fried egg Updated: Waterfall VFX in crystal tree area to improve performance Updated: Building preview effect. It should now be more clear in which direction building parts are facing before placement. Updated: EXP required to reach max level (if your character level dropped, that's normal and not a bug!) Updated: AI now grants randomized XP amounts when killed Updated: Randomized AI sizes Updated: AI can now switch to other targets based on threat level Updated: Some of the new AI have friends. Don't disturb them or face the consequences. :D Updated: AI wandering can now be limited to distance Updated: AI characters now use physics upon death Fixed: Missing key hints when hovering over interactable objects Fixed: Infinite loading screen when using unstuck in single-player Fixed: Wyvern crouch idle animation missing Fixed: Character sometimes getting stuck in swimming animation state Fixed: Getting stuck in falling state when crouching Fixed: AI turning being too snappy when following a target Fixed: Some minor tutorial errors Fixed: AI spawner time limit Optimized: Dragonturtle and wyvern physics constraints Possible Fix: For a server crash Refactored: and upgraded AI system

Added

More AI variants across the first 3 islands (more are on the way!)

Added

Additional LOD to trees on island 3 Added: New items to item data base Updated: Increased render distance of extra large trees on island 1 and 3 Updated: Photo mode now freezes the player character locally. Other players will still see you moving normally, you can't skip frames, change time of day, or unpause like in single-player.

Updated

Defaulted all camera lag values Updated: Increased density of some jungle plants Updated: Wyvern's turn animation SFX Updated: Added several egg variants as resource to make fried egg Updated: Waterfall VFX in crystal tree area to improve performance Updated: Building preview effect. It should now be more clear in which direction building parts are facing before placement.

Updated

EXP required to reach max level (if your character level dropped, that's normal and not a bug!)

Updated

AI now grants randomized XP amounts when killed Updated: Randomized AI sizes Updated: AI can now switch to other targets based on threat level Updated: Some of the new AI have friends. Don't disturb them or face the consequences. :D Updated: AI wandering can now be limited to distance Updated: AI characters now use physics upon death Fixed: Missing key hints when hovering over interactable objects Fixed: Infinite loading screen when using unstuck in single-player Fixed: Wyvern crouch idle animation missing Fixed: Character sometimes getting stuck in swimming animation state Fixed: Getting stuck in falling state when crouching Fixed: AI turning being too snappy when following a target Fixed: Some minor tutorial errors Fixed: AI spawner time limit Optimized: Dragonturtle and wyvern physics constraints Possible Fix: For a server crash Refactored: and upgraded AI system

Draconia Discord

https://discord.gg/draconiagame Steam post image

Source

Steam News / 19 March 2026

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