Draconia
Steam News 19 March 20262mo ago

Patch 0.5.4.14

Added: More AI variants across the first 3 islands (more are on the way!) Added: Additional LOD to trees on island 3 Added: New items to item data base Updated: Increased render distance of extra large trees on island 1…

Update log

Full Draconia update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix0 additions0 changes0 removals
  • Server
fixedAdded: More AI variants across the first 3 islands (more are on the way!) Added: Additional LOD to trees on island 3 Added: New items to item data base Updated: Increased render distance of extra large trees on island 1 and 3 Updated: Photo mode now freezes the player character locally. Other players will still see you moving normally, you can't skip frames, change time of day, or unpause like in single-player. Updated: Defaulted all camera lag values Updated: Increased density of some jungle plants Updated: Wyvern's turn animation SFX Updated: Added several egg variants as resource to make fried egg Updated: Waterfall VFX in crystal tree area to improve performance Updated: Building preview effect. It should now be more clear in which direction building parts are facing before placement. Updated: EXP required to reach max level (if your character level dropped, that's normal and not a bug!) Updated: AI now grants randomized XP amounts when killed Updated: Randomized AI sizes Updated: AI can now switch to other targets based on threat level Updated: Some of the new AI have friends. Don't disturb them or face the consequences. :D Updated: AI wandering can now be limited to distance Updated: AI characters now use physics upon death Fixed: Missing key hints when hovering over interactable objects Fixed: Infinite loading screen when using unstuck in single-player Fixed: Wyvern crouch idle animation missing Fixed: Character sometimes getting stuck in swimming animation state Fixed: Getting stuck in falling state when crouching Fixed: AI turning being too snappy when following a target Fixed: Some minor tutorial errors Fixed: AI spawner time limit Optimized: Dragonturtle and wyvern physics constraints Possible Fix: For a server crash Refactored: and upgraded AI system

Added: More AI variants across the first 3 islands (more are on the way!) Added: Additional LOD to trees on island 3 Added: New items to item data base Updated: Increased render distance of extra large trees on island 1 and 3 Updated: Photo mode now freezes the player character locally. Other players will still see you moving normally, you can't skip frames, change time of day, or unpause like in single-player. Updated: Defaulted all camera lag values Updated: Increased density of some jungle plants Updated: Wyvern's turn animation SFX Updated: Added several egg variants as resource to make fried egg Updated: Waterfall VFX in crystal tree area to improve performance Updated: Building preview effect. It should now be more clear in which direction building parts are facing before placement. Updated: EXP required to reach max level (if your character level dropped, that's normal and not a bug!) Updated: AI now grants randomized XP amounts when killed Updated: Randomized AI sizes Updated: AI can now switch to other targets based on threat level Updated: Some of the new AI have friends. Don't disturb them or face the consequences. :D Updated: AI wandering can now be limited to distance Updated: AI characters now use physics upon death Fixed: Missing key hints when hovering over interactable objects Fixed: Infinite loading screen when using unstuck in single-player Fixed: Wyvern crouch idle animation missing Fixed: Character sometimes getting stuck in swimming animation state Fixed: Getting stuck in falling state when crouching Fixed: AI turning being too snappy when following a target Fixed: Some minor tutorial errors Fixed: AI spawner time limit Optimized: Dragonturtle and wyvern physics constraints Possible Fix: For a server crash Refactored: and upgraded AI system

Draconia Discord

https://discord.gg/draconiagame

Source

Steam News / 19 March 2026

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