Updated: Method how character keeps momentum after dashing Updated: Dashing now requires a single tap instead of double-tap Updated: Stamina now regenerates only while hovering Fixed: Dash stuttering caused by fast move
In this update1
Full notes
Full Draconia update
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What changed
1 fix0 additions0 changes0 removals
Balance
fixedUpdated: Method how character keeps momentum after dashing Updated: Dashing now requires a single tap instead of double-tap Updated: Stamina now regenerates only while hovering Fixed: Dash stuttering caused by fast movement and networking correction Fixed: Dash not consuming stamina Fixed: Dash animation not being synced with other clients Temp fixed : Carry mechanism for the new movement system (only affecting wyvern at the moment) Know issue: Players that are being carried by a wyvern will slightly lag behind for now. This issue will be addressed later.
Draconia changes
fixedUpdated: Method how character keeps momentum after dashing Updated: Dashing now requires a single tap instead of double-tap Updated: Stamina now regenerates only while hovering Fixed: Dash stuttering caused by fast movement and networking correction Fixed: Dash not consuming stamina Fixed: Dash animation not being synced with other clients Temp fixed : Carry mechanism for the new movement system (only affecting wyvern at the moment) Know issue: Players that are being carried by a wyvern will slightly lag behind for now. This issue will be addressed later.
Updated
Method how character keeps momentum after dashing Updated: Dashing now requires a single tap instead of double-tap Updated: Stamina now regenerates only while hovering Fixed: Dash stuttering caused by fast movement and networking correction Fixed: Dash not consuming stamina Fixed: Dash animation not being synced with other clients Temp fixed : Carry mechanism for the new movement system (only affecting wyvern at the moment)
Know issue
Players that are being carried by a wyvern will slightly lag behind for now. This issue will be addressed later.