Update log
Full Draconia update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Server
- Fixes
Added: Interpolation and smoothing to turn-in-place blendspaces (moved in place animations from 0.33 to 0.5) to add more time for interpolation so it doesn't pop when player suddenly turns left or right
Added: 0.5 sec delay between crouch input, all crouch input ignored when it's too fast (no more crouch spam)
Updated: Refactored and optimized inventory/crafting backend and UI to avoid stutters when backend/network/UI updates happens
Fixed: Missing free look input network sync (now head rotation is visible for every client when ALT pressed)
Fixed: Blending whole body when interacting with harvestables
Fixed: Characters resting/sleeping while gliding, crouching and diving
Fixed: Made sure animation system can do transition from falling to flying state to avoid infinite falling loop state
Fixed: Made sure animation system can do transition from ground to diving/gliding to avoid walking in air situations when character gets replicated
Fixed: Inaccurate upkeep material gathering issue, which caused the upkeep for some building parts to be higher than they actually are
Draconia Discord
https://discord.gg/draconiagame
Source
