Draconia
Steam News 1 December 20255mo ago

Patch 0.5.4.6

Added: Interpolation and smoothing to turn-in-place blendspaces (moved in place animations from 0.33 to 0.5) to add more time for interpolation so it doesn't pop when player suddenly turns left or right Added: 0.5 sec d…

Update log

Full Draconia update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

6 fixes2 additions1 change0 removals
  • Gameplay
  • Server
  • Fixes
addedAdded : Interpolation and smoothing to turn-in-place blendspaces (moved in place animations from 0.33 to 0.5) to add more time for interpolation so it doesn't pop when player suddenly turns left or right
addedAdded : 0.5 sec delay between crouch input, all crouch input ignored when it's too fast (no more crouch spam)
changedUpdated : Refactored and optimized inventory/crafting backend and UI to avoid stutters when backend/network/UI updates happens
fixedFixed : Missing free look input network sync (now head rotation is visible for every client when ALT pressed)
fixedFixed : Blending whole body when interacting with harvestables
fixedFixed : Characters resting/sleeping while gliding, crouching and diving
Added : Interpolation and smoothing to turn-in-place blendspaces (moved in place animations0.33 to 0.5

Added: Interpolation and smoothing to turn-in-place blendspaces (moved in place animations from 0.33 to 0.5) to add more time for interpolation so it doesn't pop when player suddenly turns left or right

Added: 0.5 sec delay between crouch input, all crouch input ignored when it's too fast (no more crouch spam)

Updated: Refactored and optimized inventory/crafting backend and UI to avoid stutters when backend/network/UI updates happens

Fixed: Missing free look input network sync (now head rotation is visible for every client when ALT pressed)

Fixed: Blending whole body when interacting with harvestables

Fixed: Characters resting/sleeping while gliding, crouching and diving

Fixed: Made sure animation system can do transition from falling to flying state to avoid infinite falling loop state

Fixed: Made sure animation system can do transition from ground to diving/gliding to avoid walking in air situations when character gets replicated

Fixed: Inaccurate upkeep material gathering issue, which caused the upkeep for some building parts to be higher than they actually are

Draconia Discord

https://discord.gg/draconiagame

Source

Steam News / 1 December 2025

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