Draconia
Steam News 18 November 20256mo ago

Patch 0.5.4.2 & New Movement Test

Hello Draconians! With this patch, we will begin testing the first part of our new movement system! Here are a few things you need to know: - The new movement system is still a work in progress!! - It is currently only…

Update log

Full Draconia update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello Draconians!

Extracted changes

11 fixes10 additions12 changes0 removals
  • Gameplay
  • Balance
  • Events
  • Fixes
  • Performance
addedWith this patch, we will begin testing the first part of our new movement system!
addedHere are a few things you need to know:The new movement system is still a work in progress!!
changedHere are a few things you need to know:It is currently only implemented for the Wyvern , all other characters still use the old movement system. *Wyvern supremacy intensifies*
changedHere are a few things you need to know:Movement speed, turn rates, and other variables have not been adjusted yet and do not represent the final values.
addedHere are a few things you need to know:We are running this test to see if the new movement causes any major issues in a multiplayer environment that we may not have encountered on our end. (Yes, we even checked the inside of our machines for big bugs!)
addedHere are a few things you need to know:There are new ways to move: moving backwards, turning in place, and gliding. Braking, dashing, and dodging will be added later.
Updated : Engine version5.6 to 5.7Updated : Increased essence max stacks99 to 999

With this patch, we will begin testing the first part of our new movement system!

Here are a few things you need to know:

- The new movement system is still a work in progress!!

- It is currently only implemented for the Wyvern, all other characters still use the old movement system. *Wyvern supremacy intensifies*

- Movement speed, turn rates, and other variables have not been adjusted yet and do not represent the final values.

- We are running this test to see if the new movement causes any major issues in a multiplayer environment that we may not have encountered on our end. (Yes, we even checked the inside of our machines for big bugs!)

- There are new ways to move: moving backwards, turning in place, and gliding. Braking, dashing, and dodging will be added later.

- To enter gliding mode, press G while flying. To switch from gliding to flying, simply press F.

While gliding, you will slowly lose elevation over time. Gliding is not only an alternative way to travel, but will also become an important part of stamina management later in development. Until then, enjoy circling above your victims like seagulls targeting the snacks of clueless tourists!

- Some turn-in-place animations are still a work in progress or have not been added yet, but you are still able to speeEEeeeEEeen.

- There is currently only one flight speed level. Don’t worry, your Shift key isn’t broken! Acceleration will return later, but it will work differently than it did in the old movement system.

- Visual effects such as speed lines, FOV changes, and post-processing effects will be added later. But if you really need visual effects, just ask a friendly glass dealer for help. (You know who you are!)

- The new movement system will not use any stamina for the duration of the test. *Insert "Unlimited Power" meme here*

- Head turning has been completely refactored and now only activates when a target is selected or when ALT is held.

- There is currently no hit damage, SFX, or other feedback when flying into objects - only hit reflection, which bounces your character off the object you collided with.

Patch notes

Added: Custom CCDIK anim node for better/smoother head rotation IK

Updated: Finished the basics of the new movement system and the new templatized locomotion system (almost ready for testing)

Updated: Engine version from 5.6 to 5.7

Updated: Ipomo wind effect

Updated: Increased "comfort" buff range

Updated: Increased essence max stacks from 99 to 999

Updated: Increased distance that allows crafting around fireplaces

Updated: Daily quests from quest stones now grant 'Essence' as reward

Updated: Increased overall chance and amount for 'Essence' to drop from all harvestables

Updated: Rare and Uncommon harvestables now have a chance of dropping a significantly higher amount of 'Essence' per harvest

Updated: Cull distance for static meshes

Fixed: State tree AI logic start issue

Fixed: Crab AI missing abilities

Fixed: State tree AI not moving

Fixed: Some landscape errors

Fixed: New templatized locomotion system vs anim montage play issue

Fixed: Swimming level in the new cave area (lava area) being too low

Fixed: Lava sfx being partially culled

Fixed: Ruul having a white head

Fixed: Old Lindy texture bug that appear on Lindys without a warpaint

Fixed: Bunch of warnings/deprecated code and soft crash in editor

Fixed: Black height fog

Draconia Discord

https://discord.gg/draconiagame

Source

Steam News / 18 November 2025

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