Update log
Full Draconia update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello Draconians!
Extracted changes
- Gameplay
- Balance
- Events
- Fixes
- Performance
With this patch, we will begin testing the first part of our new movement system!
Here are a few things you need to know:
- The new movement system is still a work in progress!!
- It is currently only implemented for the Wyvern, all other characters still use the old movement system. *Wyvern supremacy intensifies*
- Movement speed, turn rates, and other variables have not been adjusted yet and do not represent the final values.
- We are running this test to see if the new movement causes any major issues in a multiplayer environment that we may not have encountered on our end. (Yes, we even checked the inside of our machines for big bugs!)
- There are new ways to move: moving backwards, turning in place, and gliding. Braking, dashing, and dodging will be added later.
- To enter gliding mode, press G while flying. To switch from gliding to flying, simply press F.
While gliding, you will slowly lose elevation over time. Gliding is not only an alternative way to travel, but will also become an important part of stamina management later in development. Until then, enjoy circling above your victims like seagulls targeting the snacks of clueless tourists!
- Some turn-in-place animations are still a work in progress or have not been added yet, but you are still able to speeEEeeeEEeen.
- There is currently only one flight speed level. Don’t worry, your Shift key isn’t broken! Acceleration will return later, but it will work differently than it did in the old movement system.
- Visual effects such as speed lines, FOV changes, and post-processing effects will be added later. But if you really need visual effects, just ask a friendly glass dealer for help. (You know who you are!)
- The new movement system will not use any stamina for the duration of the test. *Insert "Unlimited Power" meme here*
- Head turning has been completely refactored and now only activates when a target is selected or when ALT is held.
- There is currently no hit damage, SFX, or other feedback when flying into objects - only hit reflection, which bounces your character off the object you collided with.
Patch notes
Added: Custom CCDIK anim node for better/smoother head rotation IK
Updated: Finished the basics of the new movement system and the new templatized locomotion system (almost ready for testing)
Updated: Engine version from 5.6 to 5.7
Updated: Ipomo wind effect
Updated: Increased "comfort" buff range
Updated: Increased essence max stacks from 99 to 999
Updated: Increased distance that allows crafting around fireplaces
Updated: Daily quests from quest stones now grant 'Essence' as reward
Updated: Increased overall chance and amount for 'Essence' to drop from all harvestables
Updated: Rare and Uncommon harvestables now have a chance of dropping a significantly higher amount of 'Essence' per harvest
Updated: Cull distance for static meshes
Fixed: State tree AI logic start issue
Fixed: Crab AI missing abilities
Fixed: State tree AI not moving
Fixed: Some landscape errors
Fixed: New templatized locomotion system vs anim montage play issue
Fixed: Swimming level in the new cave area (lava area) being too low
Fixed: Lava sfx being partially culled
Fixed: Ruul having a white head
Fixed: Old Lindy texture bug that appear on Lindys without a warpaint
Fixed: Bunch of warnings/deprecated code and soft crash in editor
Fixed: Black height fog
Draconia Discord
Source
