HomeGamesUpdatesPricingMethodology
Steam News14 April 20242y ago

DR4X Devlog 4/14/2024

Hey folks! My "real life" work has been quite tiring the last few weeks so I haven't gotten much done since the major update. Things should calm down in the next few weeks though!

Full notes

Full DR4X update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey folks! My "real life" work has been quite tiring the last few weeks so I haven't gotten much done since the major update. Things should calm down in the next few weeks though!

What changed

1 fix4 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
addedChanges:Loads of new art, and removed all noderooms placeholder art Some examples:
addedChanges:UI improvements to tolltips, they now have a more logical order and layout that prioritizes whats important
changedChanges:Improved look of resource map mode, to indicate what is and isn't exploited etc.
addedChanges:Dark forest tiles (Ancient and normal) now have a falling ash particle effect
fixedChanges:Fixed bug with "well rested" buff, where it referred to units as [UNITNAME] instead of well, their actual name lol
addedPlansThe current plan is to keep fleshing out this stuff for the next while. I've still got some "secret" ideas up my sleeve that I'm not spilling just yet, but trust me, they're going to be cool. I’m also finally going to roll out those treasure pop-ups I’ve been yapping about, and i'll keep slotting in the new art as it gets done. The next “big” update is going to dive into the “dark fantasy” settings, which includes the "dark forest" and "here be darkness" skirmish settings. Plus, I’m itching to mess around more with some ocean-themed content—think pirates and such. Might even dabble in some SCP-adjacent stuff too. Stay tuned!

DR4X changes

addedLoads of new art, and removed all noderooms placeholder art Some examples:
addedUI improvements to tolltips, they now have a more logical order and layout that prioritizes whats important
changedImproved look of resource map mode, to indicate what is and isn't exploited etc.
addedDark forest tiles (Ancient and normal) now have a falling ash particle effect
fixedFixed bug with "well rested" buff, where it referred to units as [UNITNAME] instead of well, their actual name lol

Changes:

-Loads of new art, and removed all noderooms placeholder art Some examples:

-UI improvements to tolltips, they now have a more logical order and layout that prioritizes whats important

-Improved look of resource map mode, to indicate what is and isn't exploited etc.

-Dark forest tiles (Ancient and normal) now have a falling ash particle effect

-When in noderooms all references to "wind" are now replaced with "draft" why you ask? I M M E R S I O N

-Fixed bug with "well rested" buff, where it referred to units as [UNITNAME] instead of well, their actual name lol

Plans

The current plan is to keep fleshing out this stuff for the next while. I've still got some "secret" ideas up my sleeve that I'm not spilling just yet, but trust me, they're going to be cool. I’m also finally going to roll out those treasure pop-ups I’ve been yapping about, and i'll keep slotting in the new art as it gets done. The next “big” update is going to dive into the “dark fantasy” settings, which includes the "dark forest" and "here be darkness" skirmish settings. Plus, I’m itching to mess around more with some ocean-themed content—think pirates and such. Might even dabble in some SCP-adjacent stuff too. Stay tuned!

Bella Update

Bella is doing wonderfully! Just look at how happy she is in this picture. Please disregard my legs and feet in the background—I know mentioning them might draw your attention, but let's focus on Bella!

Source

Steam News / 14 April 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.