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Steam News10 December 201510y ago

Grappling Hook Revision & Bug Fixes - 10th of December 2015

Hello everybody! So we're just pushing out our first major bug fix patch that should solve a good amount of problems that a few of you have been experiencing!

Full notes

Full Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everybody! So we're just pushing out our first major bug fix patch that should solve a good amount of problems that a few of you have been experiencing! We don't hit everything with this update but we'll be along very shortly with the rest. We also added community avatars incase you want to get up in everybody's face with it! See you soon! Features

What changed

1 fix6 additions5 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
addedHello everybody! So we're just pushing out our first major bug fix patch that should solve a good amount of problems that a few of you have been experiencing! We don't hit everything with this update but we'll be along very shortly with the rest. We also added community avatars incase you want to get up in everybody's face with it! See you soon! Features
changedCompletely reworked the physics calculation for the grappling hook.
addedAdded an alternate guard path variant for Hard mode.
changedP completely removes ALL UI for screenshots (previously the map & guard pointers would remain).
addedYou can now paint your vehicle with the airbrush gun you find in the gallery.
addedAdded option for Y-Axis Inversion.

Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist changes

addedHello everybody! So we're just pushing out our first major bug fix patch that should solve a good amount of problems that a few of you have been experiencing! We don't hit everything with this update but we'll be along very shortly with the rest. We also added community avatars incase you want to get up in everybody's face with it! See you soon! Features
changedCompletely reworked the physics calculation for the grappling hook.
addedAdded an alternate guard path variant for Hard mode.
changedP completely removes ALL UI for screenshots (previously the map & guard pointers would remain).
addedYou can now paint your vehicle with the airbrush gun you find in the gallery.
  • Completely reworked the physics calculation for the grappling hook.

  • Added an alternate guard path variant for Hard mode.

  • P completely removes ALL UI for screenshots (previously the map & guard pointers would remain).

  • You can now paint your vehicle with the airbrush gun you find in the gallery.

Bug Fixes

  • Added option for Y-Axis Inversion.

  • Improved Tiger pathfinding.

  • The elevator should now start much faster - please let us know if you're still experiencing this bug.

  • Added option for mouse sensitivity.

  • Colliders on the cliff segment are now much more forgiving.

  • Lowered the frequency of the floor clipping issue.

  • The flamethrower is back for those of you who noticed it was gone.

  • Possible fix for achievement issues (if you're still having troubles let us know in the Steam Forum).

  • Fixed several general clipping issues.

  • Removed turret due to very buggy AI.

  • Repositioned some valuables to make them easier to steal without crouching/awkward positioning.

Balancing

  • Lasers might have been improved? They might be worse? I don't know...

  • Vehicle slowed down so that the scenery can be appreciated more.

  • Dynamite now takes 50% longer to arm.

  • Night vision enabled.

Source

Steam News / 10 December 2015

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