What changed
0 fixes1 addition2 changes0 removals
- Balance
- Performance
- UI and audio
addedThe major change of this update is how we detect paddles in the water. We noticed that players often forget to lift the "other" paddle out of the water which causes unexpected behaviour of the kayak. We now have a more sophisticated method of detecting which paddle to use. Essentially this comes down to registering the paddle that is moving the most and giving a small cooldown on the inactive paddle. This methods seems to be more forgiving when keeping both paddles in the water. As before, there is still haptic feedback to "feel" which paddle is being used.
changedThere's also several performance increases especially with the ghosts. Remember you can also adjust settings in the video menu to suit your rig.
changedThere's been a few quality of life changes in the UI and also the very loud audio issue has been solved ;)
DownStream: VR Whitewater Kayaking changes
addedThe major change of this update is how we detect paddles in the water. We noticed that players often forget to lift the "other" paddle out of the water which causes unexpected behaviour of the kayak. We now have a more sophisticated method of detecting which paddle to use. Essentially this comes down to registering the paddle that is moving the most and giving a small cooldown on the inactive paddle. This methods seems to be more forgiving when keeping both paddles in the water. As before, there is still haptic feedback to "feel" which paddle is being used.
changedThere's also several performance increases especially with the ghosts. Remember you can also adjust settings in the video menu to suit your rig.
changedThere's been a few quality of life changes in the UI and also the very loud audio issue has been solved ;)
The major change of this update is how we detect paddles in the water. We noticed that players often forget to lift the "other" paddle out of the water which causes unexpected behaviour of the kayak. We now have a more sophisticated method of detecting which paddle to use. Essentially this comes down to registering the paddle that is moving the most and giving a small cooldown on the inactive paddle. This methods seems to be more forgiving when keeping both paddles in the water. As before, there is still haptic feedback to "feel" which paddle is being used.
There's also several performance increases especially with the ghosts. Remember you can also adjust settings in the video menu to suit your rig.
There's been a few quality of life changes in the UI and also the very loud audio issue has been solved ;)