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Steam News21 May 201511y ago

Downpour Update 1.1

Thanks to users Sumanitu, and Darth Yumani for reviewing the game and giving me insight on what I should update first. I realize that the tutorial, and game in itself is pretty vague in the intricate mechanics it has.

Full notes

Full Downpour update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedThanks to users Sumanitu, and Darth Yumani for reviewing the game and giving me insight on what I should update first. I realize that the tutorial, and game in itself is pretty vague in the intricate mechanics it has. Some players I'd guess are giving up just at the tutorial stage. I totally removed that previous tutorial stage and replaced it with a more in depth version that should explain the games mechanics a lot better. I also replaced the unnecessary button combination in the main menu with single button presses. Except with the exception of the reset data as I didn't want that to be easily triggered. I've also rid of the need to go through the tutorial stage every time the player dies. Tutorial stage will be accessed strictly from the main menu, and starting/loading a game will have its own button. Making it quicker to get into a new session, by allowing the players to press space when transition between main menu, tutorial, and main game I believe will greatly change the feel of the game. Hopefully these fixes will make the game more available to everybody, and have a much better flow to it.

Thanks to users Sumanitu, and Darth Yumani for reviewing the game and giving me insight on what I should update first. I realize that the tutorial, and game in itself is pretty vague in the intricate mechanics it has. Some players I'd guess are giving up just at the tutorial stage. I totally removed that previous tutorial stage and replaced it with a more in depth version that should explain the games mechanics a lot better. I also replaced the unnecessary button combination in the main menu with single button presses. Except with the exception of the reset data as I didn't want that to be easily triggered. I've also rid of the need to go through the tutorial stage every time the player dies. Tutorial stage will be accessed strictly from the main menu, and starting/loading a game will have its own button. Making it quicker to get into a new session, by allowing the players to press space when transition between main menu, tutorial, and main game I believe will greatly change the feel of the game. Hopefully these fixes will make the game more available to everybody, and have a much better flow to it.

Source

Steam News / 21 May 2015

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