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Steam News3 February 20233y ago

DEV PROGRESS: Build 0.2.09

Hello downhill fans! Let's see a quick review of the curent build status: Physics starting to feel good for alpha phase.

Full notes

Full Downhill Pro Racer update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello downhill fans! Let's see a quick review of the curent build status:

What changed

0 fixes1 addition5 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Compatibility
changedCamera follow has been reworked and improved. Replay system works but some minor bugs still need clearing.
addedBike graphics have been improved with new tyres model. Still kind of basic but the focus right now is on handling rather than looks.
changedTiming system has been updated with split times (green or red from your best lap)
changedCrash Manager: Implement conditions for crashing, and ragdoll physics.
changedAudio: the audio right now is very basic, needs lots of work.
changedTutorials for pre-release beta testers.

Downhill Pro Racer changes

changedCamera follow has been reworked and improved. Replay system works but some minor bugs still need clearing.
addedBike graphics have been improved with new tyres model. Still kind of basic but the focus right now is on handling rather than looks.
changedTiming system has been updated with split times (green or red from your best lap)
changedCrash Manager: Implement conditions for crashing, and ragdoll physics.
changedAudio: the audio right now is very basic, needs lots of work.
  • Physics starting to feel good for alpha phase. The Line selection tool does a great job at improving precission with steering, bike weight and air physics also feel very good.

  • Camera follow has been reworked and improved. Replay system works but some minor bugs still need clearing.

  • Bike graphics have been improved with new tyres model. Still kind of basic but the focus right now is on handling rather than looks.

  • Timing system has been updated with split times (green or red from your best lap)

  • Track markers and tape have been implemented. In timed runs, breaking the tape results in reseting to a previous track point, and loss of time.

Current Work-In-Progress:

  • Crash Manager: Implement conditions for crashing, and ragdoll physics.

  • Audio: the audio right now is very basic, needs lots of work.

  • Menus also need work.

  • Tutorials for pre-release beta testers.

  • Tracks refinement and visual upgrades.

Will keep posting as the game progresses, cheers!

Source

Steam News / 3 February 2023

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