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Steam News21 May 20188y ago

Version 1.1.0 is out!

Sorry for the absence, I was updating my old game Into the Gloom and took a bit more than expected... anyway, The new Downbreak version 1.1.0 is out!

Full notes

Full Downbreak update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions5 changes0 removals
  • Events
  • Gameplay
  • Fixes
addedSorry for the absence, I was updating my old game Into the Gloom and took a bit more than expected... anyway, The new Downbreak version 1.1.0 is out! it features some changes to the campaign mode, two new items and a reworked tower-end reward system. Some graphics were improved too. And lastly, but not least important, now levels are 100% guaranteed to have a solution from top to bottom (Thanks Scott!). If you encounter any bug, please report on one of the pinned threads. Thanks! V 1.1.0 Changes
added[Added] - Remaining level time now counts toward total level score.(25pts x Second)
changed[Changed] - Level solution path algorithm was improved; Now there will always be a way from top to bottom (including horizontal connections sometimes) which contains no bombs and which can't be obstructed by accident.
changed[Changed] - Now after finishing a tower a prize can be chosen based on your unspent money and remaining item's value.
changed[Changed] - Campaign mode tower images were updated.
changed[Changed] - Level background (The area behind window holes) brightness was reduced a bit.

Sorry for the absence, I was updating my old game Into the Gloom and took a bit more than expected... anyway, The new Downbreak version 1.1.0 is out! it features some changes to the campaign mode, two new items and a reworked tower-end reward system. Some graphics were improved too. And lastly, but not least important, now levels are 100% guaranteed to have a solution from top to bottom (Thanks Scott!). If you encounter any bug, please report on one of the pinned threads. Thanks! V 1.1.0 Changes

  • [Added] - Remaining level time now counts toward total level score.(25pts x Second)

  • [Changed] - Level solution path algorithm was improved; Now there will always be a way from top to bottom (including horizontal connections sometimes) which contains no bombs and which can't be obstructed by accident.

  • [Changed] - Now after finishing a tower a prize can be chosen based on your unspent money and remaining item's value.

  • [Changed] - Campaign mode tower images were updated.

  • [Changed] - Level background (The area behind window holes) brightness was reduced a bit.

  • [Changed] - Minigames reward icon backlight animation was modified.

  • [Fixed] - Classick and Ultimatum achievements were not unlocking.

Wishing you all the best, Emmanuel (earrgames).

Source

Steam News / 21 May 2018

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