In this update3
Full notes
Full Down with the Ship update
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What changed
- Balance
- Fixes
- UI and audio
- Gameplay
- Store
Down with the Ship changes
Balance adjustments
Splitter Rounds cooldown penalty reduced from 1s -> 0.5s.
Flame Tosser cooldown decreased from 8.25 -> 7.5s.
Giga-Drill cooldown decreased from 6.75 -> 5.25.
Increased Targeting Laser firepower from 2 -> 3. Radar gain increased from 1 -> 3.
Mega-Bomb now inflicts 10 burn instead of summoning 10 flames.
Combat Thruster speed gain increased from 2 -> 3.
Cloning Vat now loses gold equal to the spawned Crew Member's sell value when it creates a clone.
Ammo Stockpile ammo gain increased from 2 -> 3 and split chance increased from 20% -> 25%. All split projectiles now deal 1.2x damage.
Co-op
Fixed co-op partner ships staying on an old build after reconnecting or appearing as a copy of your ship after battle.
Fixed co-op pre-combat target confirmation stalling when the secondary ship contained mutated non-crew items.
Fixes
Fixed Repair showing an incorrect health restore percentage in its tooltip.
Fixed colored values displaying as raw formatting text in the Combat Log.
Fixed Mercenary grenade throws missing from the Combat Log.
Spiked Plate no longer rotates toward enemy ships during battle.
Fixed Rust Shaman with Bionic Heart applying four buffs while reporting six activations instead of five.
Fixed opponent HUDs sometimes remaining visible after a battle replay ended.
Items created by the Hydraulic Compactor now immediately use equipped skins.
Source
Changelog.gg summarizes and formats this update. How we read updates.
