Full notes
Full Down To One update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Maps
- Server
- Performance
Down To One changes
Hey Everyone,
Tonight's patch is one of our biggest yet, featuring 3 new perks, plenty of optimizations, bugfixes, balance changes, improvements to spectator mode, the UI, and more! Read on for the full patchnotes. Additions and Improvements
- Added new perk - "Armor Plates" (Cost20 Perk Points/$50k) -In an all-new 20 perk point cost tier, Armor Plates equips your player with ceramic armor plates, which give an extra 20HP worth of protection from damage before they wear out. This perk has a very high risk/reward factor - if you lose the extra health early on in the round, there is no way to recover it!
- Added new perk - "Squats" (Cost5 Perk Points/$5k) -After intense training, your crouching speed is improved by 15%
Added new perk - "Double Agent" (Cost: 5 Perk Points/$5k) -Radios cannot detect you, and your position on the in-game map is scrambled
Increased radio spawn rate in many military spawners
Nerfed flare bombardment duration by 13 seconds, down to 7 seconds
Improved spectator freecam movement
Removed one unmarked minefield near the Old Airfield
Improved some food item icons
The server browser now shows more up-to-date information, and not show servers that have already ended
Added server hosting readme
Rebalanced ELO rating rank requirements
Added new bush rustle sounds
Added new helicopter flyby sound
Hands now render under the UI by default
The playable area no longer clips at long distances from the camera
Added French translation to the main menu (thanks Adamyus!
You can now see players current weapon & weapon stats when spectating them
Added new "Throw Item" button (G by default) -Useful if you're teaming up and need to throw an item over a long distance to a friend, thrown items do not deal damage
Added new playable area chat notification when it appears -This change should remind players in houses/without vision on the playable area to get outside and check
Nerfed "Healthy" perk health regen amount by 25% -The Healthy perk has always been a bit too strong, and recent nerfs to playable area damage meant that it would let a player perma-tank the playable area. This change should fix that.
Decreased most Military area spawner maximum spawns
Decreased bloodbag spawn rate in medical and residential spawners
Added new easy-start tick if a server does not start for a while
Added !perks command (works in specator mode as well)
Made the Southern Farm more lush
Bug fixes
Improved rendering performance
Removed blue bars on some aspect ratios/resolutions in the menus
Fixed mines being invisible to late joiners
Fixed performance issue as more players died
Fixed infinite loop when faking death & gesturing
Player ragdolls should now correctly fall off a ladder if they die
Fixed sniper tower floating loot
Fixed ELO showing as provisional when it shouldn't
Fixed issue which could cause negative cash
Fixed some translation errors
Fixed some AI bugs related to weapon pickups & firing
Optimized physics layers
Fixed carepackage chopper spawning in at 0,0,0 for one frame
Refactored some playable area related code that could cause it to collide with non-player objects. This should fix quite a few playable area bugs. Weekly Cup 45 Stay tuned for an announcement later this week with all the info on our 45th DTO weekly cup! You can catch up on the highlight from last weeks cup over on our YouTube channel here! As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.
Source
Changelog.gg summarizes and formats this update. How we read updates.
