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Steam News9 January 201610y ago

Update 1.01 - Quick Fixes!

Hey Everyone, Tonight we've got a smaller patch in store for everyone, fixing up a bunch of new issues that were found on launch.

Full notes

Full Down To One update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions4 changes1 removal
  • Performance
  • Server
  • Gameplay
  • Maps
  • Fixes
addedHey Everyone,Tonight we've got a smaller patch in store for everyone, fixing up a bunch of new issues that were found on launch. As well as this, we're currently working on a large number of optimizations, most of which should hit in a patch early next week. Additions and Improvements
changedHey Everyone,Various server-side performance optimizations
changedHey Everyone,Updated playable area logic to decrease faster in certain scenarios -Overall this will slightly decrease round time
removedHey Everyone,Removed "Perished" messages in Deathmatch mode
changedHey Everyone,Various in-game UI improvements for the server info panel
addedHey Everyone,Added support for new Aspect Ratios

Down To One changes

addedTonight we've got a smaller patch in store for everyone, fixing up a bunch of new issues that were found on launch. As well as this, we're currently working on a large number of optimizations, most of which should hit in a patch early next week. Additions and Improvements
changedVarious server-side performance optimizations
changedUpdated playable area logic to decrease faster in certain scenarios -Overall this will slightly decrease round time
removedRemoved "Perished" messages in Deathmatch mode
changedVarious in-game UI improvements for the server info panel

Hey Everyone,

Tonight we've got a smaller patch in store for everyone, fixing up a bunch of new issues that were found on launch. As well as this, we're currently working on a large number of optimizations, most of which should hit in a patch early next week. Additions and Improvements

  • Various server-side performance optimizations

  • Updated playable area logic to decrease faster in certain scenarios -Overall this will slightly decrease round time

  • Removed "Perished" messages in Deathmatch mode

  • Various in-game UI improvements for the server info panel

  • Added support for new Aspect Ratios

Bug fixes

Fixed some instances of servers not correctly restarting

Fixed deathmatch item spawn times, and player spawn times

Various other minor bugfixes to terrain, IK, and delayed messages

Fixed rare infinite loading screen issue As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.

Source

Steam News / 9 January 2016

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