Full notes
Full Down To One update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Server
- Gameplay
- Maps
- Fixes
Down To One changes
Hey Everyone,
Tonight we've got a smaller patch in store for everyone, fixing up a bunch of new issues that were found on launch. As well as this, we're currently working on a large number of optimizations, most of which should hit in a patch early next week. Additions and Improvements
Various server-side performance optimizations
Updated playable area logic to decrease faster in certain scenarios -Overall this will slightly decrease round time
Removed "Perished" messages in Deathmatch mode
Various in-game UI improvements for the server info panel
Added support for new Aspect Ratios
Bug fixes
Fixed some instances of servers not correctly restarting
Fixed deathmatch item spawn times, and player spawn times
Various other minor bugfixes to terrain, IK, and delayed messages
Fixed rare infinite loading screen issue As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.
Source
Changelog.gg summarizes and formats this update. How we read updates.
