Full notes
Full Down To One update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Server
- Fixes
- UI and audio
Down To One changes
Hey Everyone,
Tonight's patch adds in a bunch of bugfixes (thanks to all those who have submitted reports!) and some general 'Early Access tidy-ups' and optimizations, and improvements to AI. Read on for the full patch notes. Additions and Improvements
Numerous graphical optimizations
Improved color correction at higher ranges
'Escape' now works in the main menu/loading screen
Added new dedicated AI/Standard gamemode server
The 'playable area is finishing in x' message now also displays in chat, for a quick reference if you miss it
Bug fixes
Improvements to Autojoin-next-server mechanic, now enabled by default
Fixed Fire-Extinguisher nozzle being in wrong position when wielding
Fixed nightmode being too dark on lower graphics settings
Fixed main menu perks clipping over the loading screen
Fixed eating/drinking/bandaging while dancing putting you into an infinite loop
Added in fix for getting instantly kicked out of a server when you join it sometimes
Fixed Perk buying not rewarding perks
Fixed playable area always going to Doda
Various AI fixes and optimizations
Weekly Cup 40 - Faceoff It's a special weekly cup this week as we jump into our 40th cup since launch. We've come a long way since then, and to celebrate, this weeks weekly cup will feature DOUBLE PRIZES - don't miss it! For more info, check out the news post on our website here. As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.
Source
Changelog.gg summarizes and formats this update. How we read updates.
