Full notes
Full Down To One update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Server
- Fixes
Down To One changes
Hey Everyone,
Tonight, we've got another big patch, tidying up a number of the bugs reported recently. As well as that, we've got a new Dutch main menu translation, and a few balance tweaks! Read on for the full patch notes. Additions and Improvements
Added Dutch main menu translation -Translated by community member Saqrez, thanks!
Removed new years fireworks particle effect on explosions
Increased item tooltip display length
Implemented option to allow players to auto-join the next featured server after their current server ends
The playable area has been tweaked to be slightly more responsive when less than 3 players are alive
Changed "Potato" graphics settings to "Max FPS", and improved performance
Reduced mine damage by 25% -Mines were a bit too antifun previously. Now, they are still a 2-hit-KO at max damage, but this damage reduction will furthter reward players who react quickly to get out of the critical damage radius.
Slightly reduced mine spawn rate in minefields
Bug fixes
Improved UI click detection when running on non-standard aspect ratios -Let us know how this fix affects you
Fixed Dropdown list not clipping text
Reduced main menu loading lag
Improved ladder trigger on buggy houses in Doda
Improved grenade throwing logic
Weekly Cup 40 This week's weekly cup will be taking place on Friday - stay tuned for an announcement later in the week covering all the details! In the meantime, check out our Youtube channel for a VoD of last weeks cup in 1080p/60fps. As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.
Source
Changelog.gg summarizes and formats this update. How we read updates.
