Full notes
Full Down To One update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Server
- Gameplay
- Fixes
Down To One changes
- Competitivemode
Hey Everyone,
Tonight, we've got an optimization-focused patch in store for everyone. As well as reducing CPU workload, we've also got some back-end improvements to our netcode, in our quest for the best competitive netcode of any FPS. Game on! Read on for the full patch notes. Additions and Improvements
Increased network sendrates & improved prioritization system
Added new descriptive interact icon, instead of "!"
When in spectator mode, you no longer see the annoying desaturation effect of the player that you're spectating
Improved appearance of various particle systems (smoke grenade, carepackage)
Bug fixes
Swapping between 1st/3rd person spectator mode now works again
Improved particle system performance
Improved physics performance
Improved various animator-related performance issues
The server now restarts/ends the round properly if AI are the only players alive
Fixed Vsync setting not being respected
Fixed bug which could cause the server & spectator mode to lag if you joined the round late/rejoined the match
Weekly Cup 39 This week's weekly cup will not be played on Friday, we'll be wishing everyone a merry Christmas instead! Once we've finalized a time for the next weekly cup, it'll be posted as an article on our website here. (Potentially early next week, if not, definitely next Friday) As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.
Source
Changelog.gg summarizes and formats this update. How we read updates.
