Full notes
Full Down To One update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Balance
- Server
- Fixes
Down To One changes
- Deathmatchmode
Hey Everyone,
Tonight, we've got one of our biggest patches to date, with a raft of improvements to gunplay, graphics, settings, menus, bugfixes, optimizations, and more! Read on for the full patch notes. Additions and Improvements
Added ELO ranking system -ELO is now distributed to all players at the end of a round, and your ELO ranking & current rank can be viewed from the "Perks and Customization" screen
Optimized performance as amount of players increases -Previously, all player animators and IK ran every frame, regardless of how far away they were from you, or whether they were even on-screen. This change should help CPU-limited systems.
Player avatar picture in the "Perks and Customization" screen now grabs your Steam avatar
Added in-game basic settings options
Left-click now throws a rock/other throwable item that you're holding
Menu UI no longer pops up after death in a round
Local footstep sounds (from your player) are now softer
Added new accuracy penalty for moving whilst shooting -This penalty is multiplicative, and based off the guns natural ADS accuracy. For instance, snipers are affected much more from this change than guns like the Vityaz.
New accuracy penalty for shooting when out of stamina -This adds a bit of risk to the "bunnyhop" gunfight style
Grenades now display a message showing how far away from you they've landed
Grenades now have stickier physics materials, -This makes it easier to predict where your grenade will stop moving, previously they could bounce anywhere
Added "Join Featured Server" button directly to the Main Menu
Increased level of Eye Adaptation
Caps lock is now the rebindable button to bring up the scoreboard in Deathmatch mode
Improved Perk Selection UI, and added helpful messages
Decreased time between dying and going into spectator mode
Bug fixes
Optimized "Potato" quality CPU performance
Fixed super-lag spike when the anti-wall-peek effect triggered
Fixed some settings not saving correctly
Fog no longer affects visibility of the Playable Area dome
Various stamina system bugfixes
Improved Fist hitdetection
Various AI improvements
Fixed overexposure
Decreased aggressive culling distance at the U.S. Base
Decreased pop-in on lower graphics settings
Fixed sway on the C36G
Weekly Cup 38 - Double Down This weeks weekly cup will be played on the 0.9 update, and as per usual, anyone can play! For more info on prizes, rules, and everything else, check out the news post on our website here. As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.
Source
Changelog.gg summarizes and formats this update. How we read updates.
