Full notes
Full Down To One update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- Compatibility
Down To One changes
- Deathmatchmode
Hey Everyone,
Tonight's patch contains a wide raft of changes, continuing our current goal of making Down To One feel more polished, and less 'Early Access'. Also, tonight the 36th DTO weekly cup will be played, check below for more info! Read on for the full patch notes. Additions and Improvements
Improved Vignette effect on hit
Fixed players being able to clip into walls (in most cases)
Increased sway speed on scoped weapons
Scopes now "Scope In" without a delay -Scope logic has now also been changed so that "Quickscopes" are no longer possible
Improved weapon sway when standing still and ADSing
Added option to make crouch a toggle (in basic settings in the main menu)
Improved chopper flare and flashlight effect
Bug fixes
Deathmatch panel now disappears after you send a chat message if it's open
Potentially fixed the Deathmatch "ghost recoil" bug
Crouching with snipers now gives a larger bonus to control
Scope sway no longer applies to the second sight of guns, which is never a scope (like the C36G)
Fixed hands not being placed correctly on gun if you started running before taking out a weapon
Removed Tree occluding exit in Deathmatch mode
Added extra round start notification in Deathmatch mode
Weekly Cup 36 - Beta Bash Tonight, the 36th Down To One weekly cup will be played out, with over $100 in prizes up for grabs, anyone can play! For more info on prizes, rules, and everything else, check out the news post on our website here. As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.
Source
Changelog.gg summarizes and formats this update. How we read updates.
