Full notes
Full Down To One update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
- Events
Down To One changes
- Deathmatchmode
Hey Everyone,
Hate snipers? You'll love tonight's patch, which adds in an all new scope sway & breath holding mechanic. As well as that, we've got a bunch of bugfixes and optimizations in store for everyone. Read on for the full patch notes. Additions and Improvements
Added scope sway -Snipers in Down To One were a bit too powerful up until now, this change should make landing multiple shots in a short amount of time much harder
Added 'Hold Breath' mechanic -By default, this is bound to your "Sprint" key - you'll hear your character run out of breath after you've held it for too long
Improved SSAO visuals
Slightly decreased base brightness in day mode
Bug fixes
Reduced microstutters & garbage collection allocations
Reworked Foot IK, now the character correctly places their feet when standing, running, and crouched -This change also improves the general look of our movement animations
Optimized SSAO
Optimized Bloom
NVG Events no longer occur when in daymode
Weekly Cup 35 - Deathmatch Mayhem This Friday, the 35th Down To One weekly cup will be played in Deathmatch mode, with the player with the most kills earning the top spot! For more info on prizes, rules, and everything else, check out the news post on our website here. Perth Games Festival This weekend, Down To One will be showcased at the Perth Games Festival all day! So, if you're one of the few Down To One players that live in Perth, come down and say hi! ːdtoDangerː As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group. GLHF!
Source
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