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Steam News27 October 201510y ago

Update 0.7.7 - PRISM FX

Hey Everyone, Tonight's update sees a bunch of major optimizations introduced into Down To One - including the introduction of PRISM FX, our new post-processing pipeline that has been built from the ground-up for perfor

Full notes

Full Down To One update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes2 additions2 changes0 removals
  • Performance
  • Balance
  • Fixes
  • Maps
  • Gameplay
addedHey Everyone,Tonight's update sees a bunch of major optimizations introduced into Down To One - including the introduction of PRISM FX, our new post-processing pipeline that has been built from the ground-up for performance! Read on for the full patch notes. Additions and Improvements
addedHey Everyone,Replaced image effect pipeline with PRISM FX -New Depth of Field effect -New Vignette effect -New Tonemapping -New Color Correction effect -New Bloom effect -Added New Dirty Lens effect -Early benchmarks are showing that PRISM has given a >50% improvement in postprocessing times when compared to our old effects stack on 'High', but let us know how it works for you!
fixedHey Everyone,Fixed expensive static collider move calls (less lagspikes)
fixedHey Everyone,Fixed tips checkbox not doing anything
fixedHey Everyone,Fixed terrain when running on potato in Directx9 mode
fixedHey Everyone,Fixed trees rendering with pink stumps in Directx9 mode

Down To One changes

addedTonight's update sees a bunch of major optimizations introduced into Down To One - including the introduction of PRISM FX, our new post-processing pipeline that has been built from the ground-up for performance! Read on for the full patch notes. Additions and Improvements
addedReplaced image effect pipeline with PRISM FX -New Depth of Field effect -New Vignette effect -New Tonemapping -New Color Correction effect -New Bloom effect -Added New Dirty Lens effect -Early benchmarks are showing that PRISM has given a >50% improvement in postprocessing times when compared to our old effects stack on 'High', but let us know how it works for you!
fixedFixed expensive static collider move calls (less lagspikes)
fixedFixed tips checkbox not doing anything
fixedFixed terrain when running on potato in Directx9 mode

Hey Everyone,

Tonight's update sees a bunch of major optimizations introduced into Down To One - including the introduction of PRISM FX, our new post-processing pipeline that has been built from the ground-up for performance! Read on for the full patch notes. Additions and Improvements

  • Replaced image effect pipeline with PRISM FX -New Depth of Field effect -New Vignette effect -New Tonemapping -New Color Correction effect -New Bloom effect -Added New Dirty Lens effect -Early benchmarks are showing that PRISM has given a >50% improvement in postprocessing times when compared to our old effects stack on 'High', but let us know how it works for you!

  • 'Ol Western perk now allows you to shoot primary weapons out of hands - now, by default, anyone can knock secondary weapons out of hands

  • Other tweaks to CMAA and Adaptive Exposure effects

Bug fixes

  • Fixed expensive static collider move calls (less lagspikes)

  • Fixed tips checkbox not doing anything

  • Fixed terrain when running on potato in Directx9 mode

  • Fixed trees rendering with pink stumps in Directx9 mode

  • Fixed fall damage not proccing effects

  • Fixed boots scale

  • Optimized & multi-threaded particle performance

  • Reduced other instances of Garbage Allocation

This Friday, GoGoGadget (me!) is away at PAX Australia, so the next weekly cup will be held on Friday week. As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group. GLHF!

Source

Steam News / 27 October 2015

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