What changed
4 fixes2 additions3 changes0 removals
addedHey Everyone,Tonight's update adds in a brand new gamemode - 'Doda Deathmatch!' On top of that, we've got plenty of bugfixes and usability improvements on the way as well. Read on for the full patch notes. Additions and Improvements
addedHey Everyone,Added new 'Doda Deathmatch' gamemode -Rounds last 10 minutes by default -Players can join any time throughout the round, and rounds can start with 2 or more players -The winner is the player with the most kills at the end of the round -A selection of weapons can be picked up in the spawn area - you choose what gun to fight with! -This new gamemode uses an all-new, optimized version of the map (with less areas on it, of course) - enjoy higher FPS in this mode!
changedHey Everyone,Moved preloading spike to after the main menu scene has been rendered -We are working with our 3rd party networking middleware vendor, Bolt, to get a fix for this slight freeze on initial startup
changedHey Everyone,Terrain now uses the default Unity terrain shader if the graphics card reports the main terrain shader as not supported
fixedHey Everyone,Fixed wacky ragdolls
fixedHey Everyone,Fixed bug which could cause you to not take damage when low on food/water (thanks FooFoo)
Down To One changes
addedTonight's update adds in a brand new gamemode - 'Doda Deathmatch!' On top of that, we've got plenty of bugfixes and usability improvements on the way as well. Read on for the full patch notes. Additions and Improvements
addedAdded new 'Doda Deathmatch' gamemode -Rounds last 10 minutes by default -Players can join any time throughout the round, and rounds can start with 2 or more players -The winner is the player with the most kills at the end of the round -A selection of weapons can be picked up in the spawn area - you choose what gun to fight with! -This new gamemode uses an all-new, optimized version of the map (with less areas on it, of course) - enjoy higher FPS in this mode!
changedMoved preloading spike to after the main menu scene has been rendered -We are working with our 3rd party networking middleware vendor, Bolt, to get a fix for this slight freeze on initial startup
changedTerrain now uses the default Unity terrain shader if the graphics card reports the main terrain shader as not supported
fixedFixed wacky ragdolls
Hey Everyone,
Tonight's update adds in a brand new gamemode - 'Doda Deathmatch!' On top of that, we've got plenty of bugfixes and usability improvements on the way as well. Read on for the full patch notes. Additions and Improvements
Added new 'Doda Deathmatch' gamemode -Rounds last 10 minutes by default -Players can join any time throughout the round, and rounds can start with 2 or more players -The winner is the player with the most kills at the end of the round -A selection of weapons can be picked up in the spawn area - you choose what gun to fight with! -This new gamemode uses an all-new, optimized version of the map (with less areas on it, of course) - enjoy higher FPS in this mode!
Moved preloading spike to after the main menu scene has been rendered -We are working with our 3rd party networking middleware vendor, Bolt, to get a fix for this slight freeze on initial startup
Bug fixes
Terrain now uses the default Unity terrain shader if the graphics card reports the main terrain shader as not supported
Fixed wacky ragdolls
Fixed bug which could cause you to not take damage when low on food/water (thanks FooFoo)
Guns should never dissappear in spectator mode now
Fixed AI navmesh never loading
Fixed some rock collision boxes
Weekly Cup #31 This Friday, the 31th weekly Down To One cup will be kicking off, don't miss your chance to play, and win some great prizes! Check out the news post here for more info. As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group. We'll see you in-game!