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Steam News29 September 201510y ago

Update 0.7.0 - Introducing the UZI

Hey Everyone, Tonight we've got a pretty big patch lined up, with a new weapon, big improvements to AI, graphics, performance - and of course, plenty of bugfixes! Read on for the full patch notes.

Full notes

Full Down To One update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes6 additions11 changes0 removals
  • Performance
  • Gameplay
  • Balance
  • Maps
  • Events
  • Fixes
addedHey Everyone,Tonight we've got a pretty big patch lined up, with a new weapon, big improvements to AI, graphics, performance - and of course, plenty of bugfixes! Read on for the full patch notes. Additions and Improvements
addedHey Everyone,Added the UZI Personal Defence Weapon -Firing 9mm box rounds, the UZI is an effective close-quarters primary weapon. With a very controllable 600RPM rate of fire, and a higher effective range than the Vityaz, the UZI is a solid choice for short range combat. -The UZI has a high spawn rate in guard towers & at the Old Airfield
addedHey Everyone,Added the UZI mag
changedHey Everyone,Decreased snake health damage amount by 50%
changedHey Everyone,Improved grassy terrain textures
changedHey Everyone,The playable area now can only move a maximum of 100 units per tick (previously it was moving >200 on a bad decrease)

Down To One changes

addedTonight we've got a pretty big patch lined up, with a new weapon, big improvements to AI, graphics, performance - and of course, plenty of bugfixes! Read on for the full patch notes. Additions and Improvements
addedAdded the UZI Personal Defence Weapon -Firing 9mm box rounds, the UZI is an effective close-quarters primary weapon. With a very controllable 600RPM rate of fire, and a higher effective range than the Vityaz, the UZI is a solid choice for short range combat. -The UZI has a high spawn rate in guard towers & at the Old Airfield
addedAdded the UZI mag
changedDecreased snake health damage amount by 50%
changedImproved grassy terrain textures

Hey Everyone,

Tonight we've got a pretty big patch lined up, with a new weapon, big improvements to AI, graphics, performance - and of course, plenty of bugfixes! Read on for the full patch notes. Additions and Improvements

  • Added the UZI Personal Defence Weapon -Firing 9mm box rounds, the UZI is an effective close-quarters primary weapon. With a very controllable 600RPM rate of fire, and a higher effective range than the Vityaz, the UZI is a solid choice for short range combat. -The UZI has a high spawn rate in guard towers & at the Old Airfield

  • Added the UZI mag

  • Decreased snake health damage amount by 50%

  • Improved grassy terrain textures

  • The playable area now can only move a maximum of 100 units per tick (previously it was moving >200 on a bad decrease)

  • Reduced adrenaline spawnrate in medical spawners

  • Weapons can now spawn in worse condition

  • Moved AI over to new character model & animations

  • Influence events (eg. "Russian weapons have arrived in x") are now a LOT more potent

  • Rocks from explosions can now hit & hurt you if travelling at a high enough velocity

  • Painkillers now restore health over time, as opposed to instantly

  • Reenabled fog at some higher quality settings

  • Nerfed MK16 hipfire accuracy by 50% -Previously, the MK16 was almost always a better choice than the M4, due to lower recoil, and higher general accuracy.

  • Improved Depth of Field effect so that it actually applies depth of field -It's almost worth paying 3ms/frame for now!

Bug fixes

  • Various explosion shader optimizations (performance, visuals)

  • Fixed AK holding animation

  • Fixed GIF-spam in chat when recording a GIF

  • Fixed Animation blending artifacts on lowest graphics settings

  • Tons of AI fixes and improvements (pathfinding, looting, behaviour, combat)

  • Fixed missing polys on a few houses around the map

Weekly Cup #28 This Friday, the 28th weekly Down To One cup will be kicking off, don't miss your chance to play, and win some great prizes! Check out the news post here for more info. As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group. We'll see you in-game!

Source

Steam News / 29 September 2015

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