Full notes
Full Down To One update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Performance
- Gameplay
- Balance
- Fixes
- Maps
Down To One changes
Hey Everyone,
Tonight's update adds in a ton of new improvements & fixes, and introduces an "exploration" variation gamemode for practice servers! Read on for the full patch notes. Additions and Improvements
Added "Explore" mode for practice servers -Ever wanted just to explore the map, and get to learn the best loot spots without worrying about the playable area or hunger & thirst? Explore mode stops the playable area from decreasing, and your hunger and thirst levels decrease significantly slower.
Various small tonemapping & bloom visual improvements and optimizations
Increased light range on mines
The "Play Dead" perk now looks a little bit more convincing
Increased max item spawn amount in some residential spawners
Decreased delay between spawns in some residential spawners
More ladder improvements (they are actually a lot easier to get onto now)
The weapons crate chopper now drops at a much more reliable time in the round - from 3-6 minutes in (down from 3-10)
Clamped playable area maximum movement speed, to prevent some of the super fast decreases
Added more snakes to practice mode
Added warning pole to minefield near old airfield
Server admins can now live-ban players
Bug fixes
Fixed laser/smoke signal on the playable area from not reaching the ground sometimes
Fixed "Grid of dots" when running on low with an AMD GPU
Anti-wallclip mechanic now works more reliably
Fixed "You can rejoin the server...." message from getting spammed incorrectly
Fixed inventory keybinds still accepting input whilst chatting
Fixed thrown grenades disappearing after 3 metres
Changed the way batching works in Down To One, to use dynamic instead of static batching -Previously, static batching was causing large portions of the map to be redrawn when they didn't really need to be. In theory this change should improve performance, but let us know what your FPS is now, and whether you've seen an improvement after this patch!
Snakes are now less likely to glitch up to you
Fixed in-game menu scaling issues at different aspect ratios
Morrrrrrre AI pathfinding changes
Weekly Cup #26 This Friday, the 26th weekly Down To One cup will be kicking off, don't miss your chance to play, and win some great prizes! Check out the news post here for more info. As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group. We'll see you in-game!
Source
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