Full notes
Full Down To One update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Server
- Fixes
Down To One changes
Hey Everyone,
Today's update introduces the Blood Bag, sees some changes to the playable area, AI, and more! Read on for the full patch notes. Additions and Improvements
Added the Blood Bag - The Blood Bag is a rare medical item that can be used to restore a large portion of health, although takes quite a while to apply - be careful you're in cover when using it!
Increased late-join time cutoff to 4 minutes after a round has started
The playable area will now start earlier if there is less people in a round
Antivenom perk now prevents dehydration from snake bites as well as health damage
Added new "Guard Tower" military spawner type, which makes guard towers more likely to spawn primary weapons
Bug fixes
More AI pathfinding fixes and tweaks
Fixed bush sounds
Fixed an issue with First Person shadows resetting after the first person on the server had died
Fixed invisible gun shadows caused by SSAO (in theory, let us know how this goes)
Fixed silent step perk
Fixed server browser
Weekly Cup #25 This Friday, the 25th weekly Down To One cup will be kicking off, don't miss your chance to play, and win some great prizes! Check out the news post here for more info. As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group. We'll see you in-game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
