Full notes
Full Down To One update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Balance
- UI and audio
- Fixes
Down To One changes
Hey Everyone,
Tonight we're keeping up the pace with our second update since Friday. Tonight's patch fixes quite a few bugs, and also adds in some neat additions. Read on for the full patch notes. Additions and Improvements
Improved firing to reduce gunfight lag and decrease network bandwidth
Mines now have a blinking flare, making them easier to spot
Increased audible range of silenced L96
Decreased bush rustle noise
Increased vertical recoil on the MK16
Thirst and hunger damage no longer occurs after a weird 10 second delay if you've already restored your hunger/thirst
Bug fixes
Actually fixed 1-handed melee weapons attack speed
Fixed more sound related bugs
Fixed MK16 "Gangsta" holding
Fixed the global Game Joining sound
Fixed eye adaptation not working
Fixed perks applying to -5 if you'd chosen two 15 point perks (thanks Foo)
Fixed bandages not giving any health back
More secondary server browser fixes
Fixed a bug which could cause practice servers to never end
Weekly Cup #25 This Friday, the 25th weekly Down To One cup will be kicking off, don't miss your chance to play, and win some great prizes! Check out the news post here for more info. As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group. We'll see you in-game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
