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Steam News3 September 201510y ago

Update 0.6 - New Beginnings

Hey Everyone, You've been waiting, and it's finally here - Down To One update 0.6 is our biggest update yet, and we're super excited to finally show it off to everyone. What's in 0.6?

Full notes

Full Down To One update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix14 additions15 changes0 removals
  • Performance
  • Gameplay
  • Balance
  • UI and audio
  • Server
  • Maps
addedHey Everyone,You've been waiting, and it's finally here - Down To One update 0.6 is our biggest update yet, and we're super excited to finally show it off to everyone. What's in 0.6? Well, here's a quick rundown: Full Animation Rework Up until now, we've had some pretty terrible placeholder animations, and tonight's update finally gets rid of them. Down To One has over 100 character animations, and every single one of those animations has been re-done from scratch for update 0.6. Karl has done a fantastic job with the rework, and as well as the animations, our character has had a re-rig and visual upgrade. Trading Cards You asked, we listened! Down To One now has trading cards, and some really cool badges & emotes as well. New Player Experience Have you ever asked, or seen someone ask questions like "why am I taking damage?", "am I thirsty?", "where does the playable area end?"? Well, tonight's patch adds in plenty of handy mechanics to make things a lot clearer for all new players, without being obnoxious. We'll also be doing a Steam weekly deal sale within the next two weeks, so stay tuned for that! Performance Early testing on update 0.6 has shown us some very promising performance numbers, so if you've been struggling to play before, tonight might be the perfect update to jump back in on. Let us know how your performance is! Read on for the full patch notes. Additions and Improvements
changedHey Everyone,Reworked all animations
changedHey Everyone,Reworked animator controller & many other aspects of the animation & IK setup
changedHey Everyone,Improved character model & character skinning
addedHey Everyone,Implemented new LODs on all weapons and some props
addedHey Everyone,Added Vignette effect, which triggers when some types of damage (eg. playable area, food, water) are taken
Damage applied to hands90%80%Damage applied to hands decreased, nerf

Down To One changes

addedYou've been waiting, and it's finally here - Down To One update 0.6 is our biggest update yet, and we're super excited to finally show it off to everyone. What's in 0.6? Well, here's a quick rundown: Full Animation Rework Up until now, we've had some pretty terrible placeholder animations, and tonight's update finally gets rid of them. Down To One has over 100 character animations, and every single one of those animations has been re-done from scratch for update 0.6. Karl has done a fantastic job with the rework, and as well as the animations, our character has had a re-rig and visual upgrade. Trading Cards You asked, we listened! Down To One now has trading cards, and some really cool badges & emotes as well. New Player Experience Have you ever asked, or seen someone ask questions like "why am I taking damage?", "am I thirsty?", "where does the playable area end?"? Well, tonight's patch adds in plenty of handy mechanics to make things a lot clearer for all new players, without being obnoxious. We'll also be doing a Steam weekly deal sale within the next two weeks, so stay tuned for that! Performance Early testing on update 0.6 has shown us some very promising performance numbers, so if you've been struggling to play before, tonight might be the perfect update to jump back in on. Let us know how your performance is! Read on for the full patch notes. Additions and Improvements
changedReworked all animations
changedReworked animator controller & many other aspects of the animation & IK setup
changedImproved character model & character skinning
addedImplemented new LODs on all weapons and some props

Hey Everyone,

You've been waiting, and it's finally here - Down To One update 0.6 is our biggest update yet, and we're super excited to finally show it off to everyone. What's in 0.6? Well, here's a quick rundown: Full Animation Rework Up until now, we've had some pretty terrible placeholder animations, and tonight's update finally gets rid of them. Down To One has over 100 character animations, and every single one of those animations has been re-done from scratch for update 0.6. Karl has done a fantastic job with the rework, and as well as the animations, our character has had a re-rig and visual upgrade. Trading Cards You asked, we listened! Down To One now has trading cards, and some really cool badges & emotes as well. New Player Experience Have you ever asked, or seen someone ask questions like "why am I taking damage?", "am I thirsty?", "where does the playable area end?"? Well, tonight's patch adds in plenty of handy mechanics to make things a lot clearer for all new players, without being obnoxious. We'll also be doing a Steam weekly deal sale within the next two weeks, so stay tuned for that! Performance Early testing on update 0.6 has shown us some very promising performance numbers, so if you've been struggling to play before, tonight might be the perfect update to jump back in on. Let us know how your performance is! Read on for the full patch notes. Additions and Improvements

  • Reworked all animations

  • Reworked animator controller & many other aspects of the animation & IK setup

  • Improved character model & character skinning

  • Implemented new LODs on all weapons and some props

  • Added Vignette effect, which triggers when some types of damage (eg. playable area, food, water) are taken

  • Item tooltips now popup by default after picking up an item

  • Increased duration of item tooltip popup

  • Added new playable area decrease notification

  • Music now ducks in volume when you enter a building

  • Improved L96 textures

  • Added the "Stabilize" perk -Stabilize greatly reduces the impact of all camera shakes

  • Spectator controls are now rebindable from the launcher (thanks Yester)

  • Added Steam trading cards

  • AI now use the built-in Navmesh system, get stuck less, and no longer go through any walls at spawn

  • Damage applied to feet has been reduced to 30% of normal damage

  • Damage applied to hands has been reduced to 80% (from 90%) of normal damage

  • Improved ambient lighting in-game

  • The Vityaz is now slightly more inaccurate when hip firing

  • Added notification when you start/stop bleeding

  • Added notification for when the Glutton perk effect is applied

  • Added notification for when the Thirst Quencher perk effect is applied

  • Added notification for when the 'Ol Western perk effect is applied

  • Added notification when you become dehydrated/starving

  • Buffed snake movement speed -#SNAKESOP

  • Decreased L96 firerate

  • The Main Menu now has capped FPS

  • Reduced network traffic/data usage

  • You can now see inventories in spectator mode

  • Added new "Bug Report" window in the Main Menu

Bug fixes

  • Improved bird animations & performance

  • Reduced movement stutter on AI

  • Fixed age-old bug where if you joined after a round had started, your client would not know about any items on the map, or in players hands ('invisible gun' bug)

Source

Steam News / 3 September 2015

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