Full notes
Full Down To One update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
- UI and audio
- Server
- Maps
Down To One changes
Hey Everyone,
You've been waiting, and it's finally here - Down To One update 0.6 is our biggest update yet, and we're super excited to finally show it off to everyone. What's in 0.6? Well, here's a quick rundown: Full Animation Rework Up until now, we've had some pretty terrible placeholder animations, and tonight's update finally gets rid of them. Down To One has over 100 character animations, and every single one of those animations has been re-done from scratch for update 0.6. Karl has done a fantastic job with the rework, and as well as the animations, our character has had a re-rig and visual upgrade. Trading Cards You asked, we listened! Down To One now has trading cards, and some really cool badges & emotes as well. New Player Experience Have you ever asked, or seen someone ask questions like "why am I taking damage?", "am I thirsty?", "where does the playable area end?"? Well, tonight's patch adds in plenty of handy mechanics to make things a lot clearer for all new players, without being obnoxious. We'll also be doing a Steam weekly deal sale within the next two weeks, so stay tuned for that! Performance Early testing on update 0.6 has shown us some very promising performance numbers, so if you've been struggling to play before, tonight might be the perfect update to jump back in on. Let us know how your performance is! Read on for the full patch notes. Additions and Improvements
Reworked all animations
Reworked animator controller & many other aspects of the animation & IK setup
Improved character model & character skinning
Implemented new LODs on all weapons and some props
Added Vignette effect, which triggers when some types of damage (eg. playable area, food, water) are taken
Item tooltips now popup by default after picking up an item
Increased duration of item tooltip popup
Added new playable area decrease notification
Music now ducks in volume when you enter a building
Improved L96 textures
Added the "Stabilize" perk -Stabilize greatly reduces the impact of all camera shakes
Spectator controls are now rebindable from the launcher (thanks Yester)
Added Steam trading cards
AI now use the built-in Navmesh system, get stuck less, and no longer go through any walls at spawn
Damage applied to feet has been reduced to 30% of normal damage
Damage applied to hands has been reduced to 80% (from 90%) of normal damage
Improved ambient lighting in-game
The Vityaz is now slightly more inaccurate when hip firing
Added notification when you start/stop bleeding
Added notification for when the Glutton perk effect is applied
Added notification for when the Thirst Quencher perk effect is applied
Added notification for when the 'Ol Western perk effect is applied
Added notification when you become dehydrated/starving
Buffed snake movement speed -#SNAKESOP
Decreased L96 firerate
The Main Menu now has capped FPS
Reduced network traffic/data usage
You can now see inventories in spectator mode
Added new "Bug Report" window in the Main Menu
Bug fixes
Improved bird animations & performance
Reduced movement stutter on AI
Fixed age-old bug where if you joined after a round had started, your client would not know about any items on the map, or in players hands ('invisible gun' bug)
Source
Changelog.gg summarizes and formats this update. How we read updates.
