Full notes
Full Down To One update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- Server
- Fixes
Down To One changes
Hey Everyone,
Tonight's patch adds some important AI & player movement changes, map improvements, and plenty of bugfixes! Read on for the full patch notes. Additions and Improvements
AI now use an "Island Hopping" technique to pathfind -Previously, AI were often getting 'stuck' when trying to find a path over the entire map (up to 2km). This change should help increase the success of AI pathfinding.
Updated Flare description to reflect its new use for calling in aerial strikes
Reworked player movement control when falling/jumping
Decreased backwards movespeed by 5%
Fall damage now has a higher base damage, but requires a larger impact to trigger
Added warning sign to the minefield near the Old Airfield
Added new EU-North server
Bug fixes
Item crosshair now shows on Hardcore (no crosshairs) mode
The in-game map no longer tracks dead players
Typing space into chat no longer makes the character jump after the message is sent
Changed chopper movement algorithm to better handle dropped updates (smoother)
Fixed spectator bug when spectating a player with a Red-Dot Sight
Weekly Cup #18 This Friday, the 18th DTO weekly cup will be kicking off, with AI joining the cup for the first time! Anyone can play - you don't even need to sign up - just turn up and play. Check out the news post here for more info. As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group. We'll see you in-game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
