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Steam News14 July 201510y ago

Update 0.54 - Perks 'N' More

Hey Everyone, Tonight's patch sees some changes to Perks across the board, adds a new Perk, and a new gameplay mechanic related to the in-game map! Read on for the full patch notes.

Full notes

Full Down To One update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes6 additions8 changes0 removals
  • Maps
  • Gameplay
  • Balance
  • Performance
  • Fixes
  • Server
addedHey Everyone,Tonight's patch sees some changes to Perks across the board, adds a new Perk, and a new gameplay mechanic related to the in-game map! Read on for the full patch notes. Additions and Improvements
changedHey Everyone,The In-Game map will now show a (delayed) reading of how many players are in each area -This mechanic should help create new objective-based play, by offering players a good incentive to stay mobile throughout the round
changedHey Everyone,Decreased Glutton perk point cost by 10
changedHey Everyone,Decreased Thirst Quencher perk point cost by 10
changedHey Everyone,Increased Binge perk point cost by 5
changedHey Everyone,Increased the Defrag perk explosive damage reduction amount to 25% (from 15%)
the Defrag perk explosive damage reduction amount15%25%the Defrag perk explosive damage reduction amount increased, buff

Down To One changes

addedTonight's patch sees some changes to Perks across the board, adds a new Perk, and a new gameplay mechanic related to the in-game map! Read on for the full patch notes. Additions and Improvements
changedThe In-Game map will now show a (delayed) reading of how many players are in each area -This mechanic should help create new objective-based play, by offering players a good incentive to stay mobile throughout the round
changedDecreased Glutton perk point cost by 10
changedDecreased Thirst Quencher perk point cost by 10
changedIncreased Binge perk point cost by 5

Hey Everyone,

Tonight's patch sees some changes to Perks across the board, adds a new Perk, and a new gameplay mechanic related to the in-game map! Read on for the full patch notes. Additions and Improvements

  • The In-Game map will now show a (delayed) reading of how many players are in each area -This mechanic should help create new objective-based play, by offering players a good incentive to stay mobile throughout the round

  • Decreased Glutton perk point cost by 10

  • Decreased Thirst Quencher perk point cost by 10

  • Increased Binge perk point cost by 5

  • The Ninja Vanish perk now also stops dust from being kicked up when jumping

  • Increased the Defrag perk explosive damage reduction amount to 25% (from 15%)

  • Decreased Gun Maintenance perk point cost by 5

  • Increased SuperSonic perk point cost by 5

  • Added the High Roller perk - Earn 300% more cash from bets

  • Added an option in basic settings to Aim-Down-Sights by holding down your ADS key, instead of toggling it

  • Improved first-person character rendering on medium and above (reduced aliasing)

  • Holding Shift whilst setting a bet amount now adds or subtracts 5x the usual increment

  • Added the Red-Dot-Sight 12Ga. variant

Bug fixes

  • Doubled ragdoll weight - this should help make ragdolls a little bit less crazy

  • Fixed gun condition decrease not working on some guns

  • Added LOD levels to the sledgehammer

  • Fixed an issue from last Friday's 0.53 server-side patch that could sometimes cause more than one server instance to start

Weekly Cup #17 This Friday, the 17th DTO weekly cup will be kicking off. Anyone can play - you don't even need to sign up - just turn up and play! Check out the news post here for more info. As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group. We'll see you in-game!

Source

Steam News / 14 July 2015

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