Full notes
Full Down To One update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- Performance
- Events
Down To One changes
Hey Everyone,
Tonight's patch sees the introduction of player collision, graphical improvements, gun balance changes and more! Read on for the full patch notes. Additions and Improvements
Added player-player collision
Decreased Bloom intensity
Decreased Eye Adaptation exposure values
The playable area now decreases faster with each default tick
Improved L96 scope texture
Players can now join up to 2 minutes in (from 90 seconds)
Increased Scoped L96 spawn rate at Weapon Crates
Reduced Triple Barrel spread when using slugs
Bug fixes
Fixed video options not saving properly
Fixed some null reference exceptions when scoping in
Birds should no longer float sometimes when shot from afar (thanks FooFooMan for reporting this)
!help is no longer a global command
Mines should no longer fall through thin walls & floors when placed
Further improved performance in firefights
Weekly Cup #11 Don't forget to check out our 11th weekly cup, now with an EU-friendly start time! Anyone can play - you don't even need to sign up - just turn up and play! Check out the news post here for more info. As always, don't forget to follow us on Twitter for frequent status updates and notifications of when games & events are starting, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group. We'll see you in-game!
Source
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