Full notes
Full Down To One update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Server
Down To One changes
Hey Everyone,
Tonight's patch is full of some pretty important bugfixes, affecting everything from mines to shovels! Read on for the full patch notes. Additions and Improvements
Updated in-game controls menu to include Freecam (F4)
The playable area will now be 50m smaller in radius at 3 players left
Some spawners now have a chance to spawn nothing
Added medical briefcase open sound
Decreased mine detonation time to 0.9 seconds -Players now only have a very small window of time to "defuse" the mine, this change should make mines an actual threat
Bug fixes
The playable area will now be visible in Freecam mode
Fixed shovel bugging out
Fixed Master Server never returning a server list
Mines are no longer buried/invisible
Fixed basket colliders
Fixed crate colliders
Added -safemode testing launch argument
Fixed bug where picking up a mine as it exploded could cause a "stretch-armstrong" style effect
Weekly Cup #10 After an exciting cup last week, which saw FooFooMan take out first place (again!), this weekend we'll be jumping right back into the action at 10am GMT+8 on Saturday. Check out our website for more info later on in the week. uHostPro servers available We're happy to announce our partnership with uHostPro, who are now offering Down To One servers! If you need a reliable Down To One server for an event, or just to play around on, head on over. As always, don't forget to follow us on Twitter for frequent status updates and notifications of when games & events are starting, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group. We'll see you in-game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
