Full notes
Full Down To One update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Performance
- Fixes
- Events
Down To One changes
Hey Everyone,
They say 3's a lucky number. With tonight's patch, it's time to put that to the test, with the introduction of the triple-barrel shotgun! As well as a new weapon, we've got some spawn changes, plenty of bugfixes, improvements to betting, new pathfinding, and more! Read on for the full patch notes. Additions and Improvements
Added the triple barrel shotgun -Firing 12GA shells (buckshot by default), the triple barrel shotgun can fire 3 shots in quick succession -Want to load up a couple of slugs, and then a buckshot shell just in case things get hairy? Each shell in the triple barrel is simulated, so you can load in any combination you want
Refactored weapon scripts
Added 12 Gauge Slugs -Effective out to a few hundred metres, two of these slugs to the chest will stop most players dead in their tracks
Added 12 Gauge Buckshot -With a damage dropoff starting at 15 metres, this 8-pellet shell is effective at close quarters only
Decreased Vityaz spawn rate in military areas
Added new Navmesh pathfinding for snakes -As part of the framework for future AI in Down To One, snakes now actually pathfind, instead of beelining to their target. This is a general nerf to snakes, as there will be some situations where snakes are unable to find a valid path to a player.
The playable area now starts 60 seconds later -This should give players a bit longer to explore the map, and increase the viability of heading towards areas like Doda or the Secluded Well
Removed shadows from minimum quality settings
Bloom no longer applies until "Medium" quality setting is chosen, this should give a nice boost in performance to GPU-bound systems running on Low
Reduced primary weapon spawn rates at some low residential spawners
Reduced Silenced 1911 spawn rates in some houses
Bug fixes
Fixed 2nd + 3rd place bets not working
Improved betting error messages
Increased the size of the scout model, and removed the shadow it cast when "invisible"
Fixed another condition that could cause scoped weapons to bug out when ADSing
Fixed interaction events not being reliable - this should mean less invisible weapons -We're also pretty close to finding a solution to the "invis-weapons-after-joining" bug - this should be fixed by the next patch
Server-side RAM + CPU optimizations
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Source
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