HomeGamesUpdatesPricingMethodology
Steam News19 March 201511y ago

Update 0.2.96 - Skins & More!

Hey Everyone, It's time for a patch! As you are probably aware, we've been working around the clock over the past week to bring Down To One to Unity 5 .

Full notes

Full Down To One update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions8 changes2 removals
  • Gameplay
  • Server
  • Store
  • Balance
  • Events
addedHey Everyone,It's time for a patch! As you are probably aware, we've been working around the clock over the past week to bring Down To One to Unity 5 . Although we'd intended to have the Unity 5 patch ready this week, we've hit a major roadblock with a new critical Unity 5 bug that breaks all functionality of our current GUI system in Unity 5. The good news is, we're now asynchronously rebuilding DTO's entire GUI with the new UGUI system in Unity 5, which should yield some great benefits in the long run. For now though, we'll be pushing a few more Unity 4 patches out until the GUI is rebuilt & Unity 5's other critical bugs are sorted out. Tonight, we've ported back some of the cool new changes we've made in the last week. Tonight we've performed a reset of Cash & Perks with the new update to our Anticheat system, but as a thanks to all of our players (and a sorry for the delayed patch), every player has been given $50,001. Read on for the full patchnotes. Additions and Improvements
addedHey Everyone,Hit detection improvements -Hits in our old system could sometimes be dropped if any server lag, or packet loss on either the shooter or receivers end occurred, which caused some hit detection issues. Our new system means that every time you hit someone - they will get damaged 100% of the time.
changedHey Everyone,Updated Anticheat
addedHey Everyone,Added 2 new C36G skins - Desert & Black -See if you can spot them in-game!
addedHey Everyone,Added speaker mode options in the main menu -Stereo (default), Quad, 5.1, 7.1, & Prologic DSP
changedHey Everyone,Reduced time between stopping & being ready to fire your rifle

Down To One changes

addedIt's time for a patch! As you are probably aware, we've been working around the clock over the past week to bring Down To One to Unity 5 . Although we'd intended to have the Unity 5 patch ready this week, we've hit a major roadblock with a new critical Unity 5 bug that breaks all functionality of our current GUI system in Unity 5. The good news is, we're now asynchronously rebuilding DTO's entire GUI with the new UGUI system in Unity 5, which should yield some great benefits in the long run. For now though, we'll be pushing a few more Unity 4 patches out until the GUI is rebuilt & Unity 5's other critical bugs are sorted out. Tonight, we've ported back some of the cool new changes we've made in the last week. Tonight we've performed a reset of Cash & Perks with the new update to our Anticheat system, but as a thanks to all of our players (and a sorry for the delayed patch), every player has been given $50,001. Read on for the full patchnotes. Additions and Improvements
addedHit detection improvements -Hits in our old system could sometimes be dropped if any server lag, or packet loss on either the shooter or receivers end occurred, which caused some hit detection issues. Our new system means that every time you hit someone - they will get damaged 100% of the time.
changedUpdated Anticheat
addedAdded 2 new C36G skins - Desert & Black -See if you can spot them in-game!
addedAdded speaker mode options in the main menu -Stereo (default), Quad, 5.1, 7.1, & Prologic DSP

Hey Everyone,

It's time for a patch! As you are probably aware, we've been working around the clock over the past week to bring Down To One to Unity 5 . Although we'd intended to have the Unity 5 patch ready this week, we've hit a major roadblock with a new critical Unity 5 bug that breaks all functionality of our current GUI system in Unity 5. The good news is, we're now asynchronously rebuilding DTO's entire GUI with the new UGUI system in Unity 5, which should yield some great benefits in the long run. For now though, we'll be pushing a few more Unity 4 patches out until the GUI is rebuilt & Unity 5's other critical bugs are sorted out. Tonight, we've ported back some of the cool new changes we've made in the last week. Tonight we've performed a reset of Cash & Perks with the new update to our Anticheat system, but as a thanks to all of our players (and a sorry for the delayed patch), every player has been given $50,001. Read on for the full patchnotes. Additions and Improvements

  • Hit detection improvements -Hits in our old system could sometimes be dropped if any server lag, or packet loss on either the shooter or receivers end occurred, which caused some hit detection issues. Our new system means that every time you hit someone - they will get damaged 100% of the time.

  • Updated Anticheat

  • Added 2 new C36G skins - Desert & Black -See if you can spot them in-game!

  • Added speaker mode options in the main menu -Stereo (default), Quad, 5.1, 7.1, & Prologic DSP

  • Reduced time between stopping & being ready to fire your rifle

  • Your crosshair will now not be visible whilst unable to shoot a weapon

  • Increased bandage spawn rate in residential spawners

  • Decreased AK47 bleed chance & severity

  • Slightly increased invulnerability timer after starting a round

Bug fixes

  • Ladders now respect keybinds (thanks Yester!)

  • Reloading no longer bugs out if you drop your gun before finishing a reload

  • Carepackage smoke should no longer bug out

  • Various server-side bugfixes

Also, don't forget to sign up for the Down To One weekly cup #3 this weekend! We've had some great games the past 2 weekends, and are looking forward to more! Don't forget to follow us on Twitter for minute-to-minute status updates and notifications of when games & events are starting! We'll see you in-game!

Source

Steam News / 19 March 2015

Open original post

Changelog.gg summarizes and formats this update. How we read updates.