Full notes
Full Down To One update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
- Events
Down To One changes
Hey Everyone,
We've got a pretty big patch tonight, featuring a new perk, explodable fuel cans, and a new gesture system! Read on for the full patchnotes. Additions and Improvements
Added "Play Dead" perk -You can activate this perk to "Play Dead", falling over and becoming unable to move -Whilst in this "Play Dead" state, you are unable to defend yourself, and take 20% more damage
Increased delay between a player dying, and the "A player has perished" message
Increased delay between a player dying, and the "Players Left" UI getting updated
Fuel cans now explode after being shot enough
Added "Surrender" gesture
Added "Fist Pump" gesture
Dead trees now have a higher chance of spawning a rock, and a lower chance of spawning water near them
Increased adrenaline spawn rate in low residential areas
Reduced food spawn rate in military hangars
Slightly reduced fall damage, and reduced random variation on fall damage
Decreased time the Chopper takes to drop the Weapon Crate
Bug fixes
FXAA is now more resistant to noisy textures
Player gunshot audio now respects set volume
Thrown fuel cans will now correctly sync their position after landing
Removed 4x shader keywords from various shaders (preparation for DX10 fix)
Known bugs: Looking around with gesture animations causes clipping issues with the camera. Don't forget to follow us on Twitter for minute-to-minute status updates and notifications of when games & events are starting! We'll see you in-game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
