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Steam News22 February 201511y ago

Update 0.2.4 - Where Am I?

Hey Everyone, Tonight's patch adds in one of the most highly-requested features as an alternate gamemode - random spawns!

Full notes

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Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions7 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Server
  • Events
addedHey Everyone,Tonight's patch adds in one of the most highly-requested features as an alternate gamemode - random spawns! This is our first iteration of the gamemode, so it's probably not balanced perfectly at the moment, so make sure you jump in, have a game, and give us your feedback on it! Read on for the full patchnotes. Additions and Improvements
addedHey Everyone,Added Random Spawns gamemode -Players will still start off in the lobby area, but will be teleported (placeholder) to a random spawnpoint at round start.
changedHey Everyone,Reduced axe damage slightly
changedHey Everyone,Reduced knife damage slightly
changedHey Everyone,Increased AKM spawn rate in guard towers
changedHey Everyone,Increased Makarov spawn rate in low residential areas

Down To One changes

addedTonight's patch adds in one of the most highly-requested features as an alternate gamemode - random spawns! This is our first iteration of the gamemode, so it's probably not balanced perfectly at the moment, so make sure you jump in, have a game, and give us your feedback on it! Read on for the full patchnotes. Additions and Improvements
addedAdded Random Spawns gamemode -Players will still start off in the lobby area, but will be teleported (placeholder) to a random spawnpoint at round start.
changedReduced axe damage slightly
changedReduced knife damage slightly
changedIncreased AKM spawn rate in guard towers

Hey Everyone,

Tonight's patch adds in one of the most highly-requested features as an alternate gamemode - random spawns! This is our first iteration of the gamemode, so it's probably not balanced perfectly at the moment, so make sure you jump in, have a game, and give us your feedback on it! Read on for the full patchnotes. Additions and Improvements

  • Added Random Spawns gamemode -Players will still start off in the lobby area, but will be teleported (placeholder) to a random spawnpoint at round start.

  • Reduced axe damage slightly

  • Reduced knife damage slightly

  • Increased AKM spawn rate in guard towers

  • Increased Makarov spawn rate in low residential areas

  • VOIP is now rebindable in the launcher

  • Bloom effect now applies to the first-person camera, if toggled

Bug fixes

  • Fixed Main Menu UI on 4:3 and 16:10 aspect ratios

  • Player Inventory GUIs will no longer reset when a new player/spectator joins the server

  • Smoothed helicopter movement

  • Fixed issue where a dead player could still deal damage with a melee weapon, if they had started swinging it before dying

  • When loading into a server, other servers in the list become un-clickable

Don't forget to follow us on Twitter for minute-to-minute status updates and notifications of when games & events are starting! We'll see you in-game!

Source

Steam News / 22 February 2015

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