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Steam News13 February 20251y ago

Version 2.1 [TRUNK]

Some major overhauls to Doughball Descent are now live on the Trunk branch, if you don't know how to access beta versions on Steam, ask your local priest or rabbi!

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Full Doughball Descent update

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What changed

0 fixes1 addition0 changes0 removals
  • Compatibility
addedSome major overhauls to Doughball Descent are now live on the Trunk branch, if you don't know how to access beta versions on Steam, ask your local priest or rabbi! Significant reworks include: New Weight Stage system, thresholds are no longer every 100 lbs but rather at 100, 200, 400, etc. while remaining visually identical. This is just so you aren't at 10 crushes for 90% of the game. Now in Widescreen! Overhauled the UI and settings menu. Fun! Screen Wrapping, you can travel left forever now! The world loops around itself! This should hopefully alleviate some soft-locking as well as be interesting! I still have a lot of work to do on this mechanic, particularly generation and enemy behavior with it, so please be patient!

Doughball Descent changes

addedSome major overhauls to Doughball Descent are now live on the Trunk branch, if you don't know how to access beta versions on Steam, ask your local priest or rabbi! Significant reworks include: New Weight Stage system, thresholds are no longer every 100 lbs but rather at 100, 200, 400, etc. while remaining visually identical. This is just so you aren't at 10 crushes for 90% of the game. Now in Widescreen! Overhauled the UI and settings menu. Fun! Screen Wrapping, you can travel left forever now! The world loops around itself! This should hopefully alleviate some soft-locking as well as be interesting! I still have a lot of work to do on this mechanic, particularly generation and enemy behavior with it, so please be patient!

Some major overhauls to Doughball Descent are now live on the Trunk branch, if you don't know how to access beta versions on Steam, ask your local priest or rabbi! Significant reworks include: New Weight Stage system, thresholds are no longer every 100 lbs but rather at 100, 200, 400, etc. while remaining visually identical. This is just so you aren't at 10 crushes for 90% of the game. Now in Widescreen! Overhauled the UI and settings menu. Fun! Screen Wrapping, you can travel left forever now! The world loops around itself! This should hopefully alleviate some soft-locking as well as be interesting! I still have a lot of work to do on this mechanic, particularly generation and enemy behavior with it, so please be patient!

Lots of love, Your humble overlord, Plub Plubsoft

Source

Steam News / 13 February 2025

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