Some major overhauls to Doughball Descent are now live on the Trunk branch, if you don't know how to access beta versions on Steam, ask your local priest or rabbi!
Full notes
Full Doughball Descent update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition0 changes0 removals
Compatibility
addedSome major overhauls to Doughball Descent are now live on the Trunk branch, if you don't know how to access beta versions on Steam, ask your local priest or rabbi! Significant reworks include: New Weight Stage system, thresholds are no longer every 100 lbs but rather at 100, 200, 400, etc. while remaining visually identical. This is just so you aren't at 10 crushes for 90% of the game. Now in Widescreen! Overhauled the UI and settings menu. Fun! Screen Wrapping, you can travel left forever now! The world loops around itself! This should hopefully alleviate some soft-locking as well as be interesting! I still have a lot of work to do on this mechanic, particularly generation and enemy behavior with it, so please be patient!
Doughball Descent changes
addedSome major overhauls to Doughball Descent are now live on the Trunk branch, if you don't know how to access beta versions on Steam, ask your local priest or rabbi! Significant reworks include: New Weight Stage system, thresholds are no longer every 100 lbs but rather at 100, 200, 400, etc. while remaining visually identical. This is just so you aren't at 10 crushes for 90% of the game. Now in Widescreen! Overhauled the UI and settings menu. Fun! Screen Wrapping, you can travel left forever now! The world loops around itself! This should hopefully alleviate some soft-locking as well as be interesting! I still have a lot of work to do on this mechanic, particularly generation and enemy behavior with it, so please be patient!
Some major overhauls to Doughball Descent are now live on the Trunk branch, if you don't know how to access beta versions on Steam, ask your local priest or rabbi! Significant reworks include: New Weight Stage system, thresholds are no longer every 100 lbs but rather at 100, 200, 400, etc. while remaining visually identical. This is just so you aren't at 10 crushes for 90% of the game. Now in Widescreen! Overhauled the UI and settings menu. Fun! Screen Wrapping, you can travel left forever now! The world loops around itself! This should hopefully alleviate some soft-locking as well as be interesting! I still have a lot of work to do on this mechanic, particularly generation and enemy behavior with it, so please be patient!