What changed
1 fix2 additions1 change0 removals
- Gameplay
- UI and audio
- Balance
addedBefore, I thought that the game didn't had enough systems and current depth, so polishing and bug fixing was pointless to be given full focus since stuff will break either way in the future with new additions, but now I think it's in a pretty good state of playability, so I will give full focus to bug fixing and polishing and current features small-medium improvements(no overhauls or bigger additions), in the coming weeks, just to stabilize everything. If anyone doesn't feel that way do tell me :).
addedAdditionsYou can now choose settings for election messages You can now remove items from characters You can now remove items from inventory You can now remove fronts Added associate find beer talent to talent trees Added associate find guns talent to talent trees Added associate petty crimes talent to talent trees
fixedFixesCharacters were not getting properly removed if an event happened during their job Fixed an issue where a front wasn't producing liquid money Fixed an issue where upon upgrade hierarchy ui wasn't getting updated. Fixed an issue where you couldn't assign a lieutenant Fixed boom talent stat Added a fail safe scenario if something happens to all candidates in a mayor race that a random new character will be assigned Fixed wrong starting tinkering Fixed increasing of tinkering not working correctly Fixed train ui to not have a duplicate cunning
changedChangesLowered amount of strength for required for unlocking collection Lowered amount of strength required for performing collection Changed tavern bullies event to not takeaway so much health Characterized loanshark and protection racket as violence businesses Illegal casino sell liquor had a wrong resource cost You now receive a message when a protection can't be collected due to not having business to protect There is now accounting data for collect protection
DOUGH: A Crime Strategy RPG changes
addedBefore, I thought that the game didn't had enough systems and current depth, so polishing and bug fixing was pointless to be given full focus since stuff will break either way in the future with new additions, but now I think it's in a pretty good state of playability, so I will give full focus to bug fixing and polishing and current features small-medium improvements(no overhauls or bigger additions), in the coming weeks, just to stabilize everything. If anyone doesn't feel that way do tell me :).
addedYou can now choose settings for election messages You can now remove items from characters You can now remove items from inventory You can now remove fronts Added associate find beer talent to talent trees Added associate find guns talent to talent trees Added associate petty crimes talent to talent trees
fixedCharacters were not getting properly removed if an event happened during their job Fixed an issue where a front wasn't producing liquid money Fixed an issue where upon upgrade hierarchy ui wasn't getting updated. Fixed an issue where you couldn't assign a lieutenant Fixed boom talent stat Added a fail safe scenario if something happens to all candidates in a mayor race that a random new character will be assigned Fixed wrong starting tinkering Fixed increasing of tinkering not working correctly Fixed train ui to not have a duplicate cunning
changedLowered amount of strength for required for unlocking collection Lowered amount of strength required for performing collection Changed tavern bullies event to not takeaway so much health Characterized loanshark and protection racket as violence businesses Illegal casino sell liquor had a wrong resource cost You now receive a message when a protection can't be collected due to not having business to protect There is now accounting data for collect protection
Before, I thought that the game didn't had enough systems and current depth, so polishing and bug fixing was pointless to be given full focus since stuff will break either way in the future with new additions, but now I think it's in a pretty good state of playability, so I will give full focus to bug fixing and polishing and current features small-medium improvements(no overhauls or bigger additions), in the coming weeks, just to stabilize everything. If anyone doesn't feel that way do tell me :).
Additions
You can now choose settings for election messages You can now remove items from characters You can now remove items from inventory You can now remove fronts Added associate find beer talent to talent trees Added associate find guns talent to talent trees Added associate petty crimes talent to talent trees
Fixes
Characters were not getting properly removed if an event happened during their job Fixed an issue where a front wasn't producing liquid money Fixed an issue where upon upgrade hierarchy ui wasn't getting updated. Fixed an issue where you couldn't assign a lieutenant Fixed boom talent stat Added a fail safe scenario if something happens to all candidates in a mayor race that a random new character will be assigned Fixed wrong starting tinkering Fixed increasing of tinkering not working correctly Fixed train ui to not have a duplicate cunning
Changes
Lowered amount of strength for required for unlocking collection Lowered amount of strength required for performing collection Changed tavern bullies event to not takeaway so much health Characterized loanshark and protection racket as violence businesses Illegal casino sell liquor had a wrong resource cost You now receive a message when a protection can't be collected due to not having business to protect There is now accounting data for collect protection