What changed
1 fix0 additions0 changes0 removals
fixedThis update contains some QoL fixes/changes that should address a couple of issues we've run into or had brought to our attention. Thanks to those who are letting us know when they have problems so that we can fix them for you! - Added an Object Highlight system to make it easier to figure out what you're about to grab. This can help with depth perception issues for pirates or anyone else who wears an eye-patch. - Changed the level select system: Grabbing a key off the wall begins fading to black and then loads the selected level. Releasing the key cancels it. It turns out doors are dumb. Or we're dumb. You can guess which. - Fixed some issues with the save system to prevent errors on loading. (I.e., you may have tried to launch the game and you were transported to a land where there was nothing but an infinite red horizon. The only way to fix it was to delete your sav.dat file in AppData/LocalLow/AberrantRealities. Game Dev is hard.)
Double Shot changes
fixedThis update contains some QoL fixes/changes that should address a couple of issues we've run into or had brought to our attention. Thanks to those who are letting us know when they have problems so that we can fix them for you! - Added an Object Highlight system to make it easier to figure out what you're about to grab. This can help with depth perception issues for pirates or anyone else who wears an eye-patch. - Changed the level select system: Grabbing a key off the wall begins fading to black and then loads the selected level. Releasing the key cancels it. It turns out doors are dumb. Or we're dumb. You can guess which. - Fixed some issues with the save system to prevent errors on loading. (I.e., you may have tried to launch the game and you were transported to a land where there was nothing but an infinite red horizon. The only way to fix it was to delete your sav.dat file in AppData/LocalLow/AberrantRealities. Game Dev is hard.)
This update contains some QoL fixes/changes that should address a couple of issues we've run into or had brought to our attention. Thanks to those who are letting us know when they have problems so that we can fix them for you! - Added an Object Highlight system to make it easier to figure out what you're about to grab. This can help with depth perception issues for pirates or anyone else who wears an eye-patch. - Changed the level select system: Grabbing a key off the wall begins fading to black and then loads the selected level. Releasing the key cancels it. It turns out doors are dumb. Or we're dumb. You can guess which. - Fixed some issues with the save system to prevent errors on loading. (I.e., you may have tried to launch the game and you were transported to a land where there was nothing but an infinite red horizon. The only way to fix it was to delete your sav.dat file in AppData/LocalLow/AberrantRealities. Game Dev is hard.)