Full notes
Full Double Dragon Gaiden: Rise Of The Dragons update
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Repeated intro
Hello, Dragon Fighters!
What changed
- UI and audio
- Balance
- Fixes
- Gameplay
We’ve just pushed a small update to Double Dragon Gaiden: Rise of the Dragons to smooth out some rough edges in combat and get your controls back in fighting shape. This patch focuses on specific character interactions and input issues reported by the community.
Patch Highlights
- Armor OkadaFixed an issue where the character would become stuck after chaining a neutral special into an aerial side special mid-air.
- Super AnubisResolved a bug that caused the character to freeze after canceling an air-to-ground attack into a neutral special.
- Online PlayFixed a bug where WASD movement was forced and overlapped with custom user bindings during online sessions.
- Jim MackeyCorrected a button mapping error where the Homerun swing and Grenade throw were assigned to the wrong special slots.
Fixed a typo for "Minions" in the Token Shop Art.
Thank you for your continued feedback and for helping us keep the streets of New York clean!
Source
Changelog.gg summarizes and formats this update. How we read updates.