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Steam News10 March 20263mo ago

Update Now Live: Combat Polishing & Controls Fix

Hello, Dragon Fighters! We’ve just pushed a small update to Double Dragon Gaiden: Rise of the Dragons to smooth out some rough edges in combat and get your controls back in fighting shape.

Full notes

Full Double Dragon Gaiden: Rise Of The Dragons update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, Dragon Fighters!

What changed

5 fixes1 addition1 change0 removals
  • UI and audio
  • Balance
  • Fixes
  • Gameplay
changedWe’ve just pushed a small update to Double Dragon Gaiden: Rise of the Dragons to smooth out some rough edges in combat and get your controls back in fighting shape. This patch focuses on specific character interactions and input issues reported by the community.
fixedPatch HighlightsArmor Okada: Fixed an issue where the character would become stuck after chaining a neutral special into an aerial side special mid-air.
fixedPatch HighlightsSuper Anubis: Resolved a bug that caused the character to freeze after canceling an air-to-ground attack into a neutral special.
fixedPatch HighlightsOnline Play: Fixed a bug where WASD movement was forced and overlapped with custom user bindings during online sessions.
fixedPatch HighlightsJim Mackey: Corrected a button mapping error where the Homerun swing and Grenade throw were assigned to the wrong special slots.
fixedPatch HighlightsFixed a typo for "Minions" in the Token Shop Art.

We’ve just pushed a small update to Double Dragon Gaiden: Rise of the Dragons to smooth out some rough edges in combat and get your controls back in fighting shape. This patch focuses on specific character interactions and input issues reported by the community.

Patch Highlights

  • Armor OkadaFixed an issue where the character would become stuck after chaining a neutral special into an aerial side special mid-air.
  • Super AnubisResolved a bug that caused the character to freeze after canceling an air-to-ground attack into a neutral special.
  • Online PlayFixed a bug where WASD movement was forced and overlapped with custom user bindings during online sessions.
  • Jim MackeyCorrected a button mapping error where the Homerun swing and Grenade throw were assigned to the wrong special slots.
  • Fixed a typo for "Minions" in the Token Shop Art.

Thank you for your continued feedback and for helping us keep the streets of New York clean!

Source

Steam News / 10 March 2026

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