HomeGamesUpdatesPricingMethodology
Steam News14 October 20258mo ago

Double Action: Next Update

In a few weeks I'll be working on a followup to my previous Double Action update and I want your feedback. But before I get started this is not a changelist!

Full notes

Full Double Action: Boogaloo update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition3 changes0 removals
  • Balance
  • Gameplay
addedTweaks to how health generation works - regen after four seconds if nobody is around, otherwise regen after eight seconds. The new health regeneration sometimes behaves in unexpected ways and I want to make sure the health always comes back appropriately.
fixedFix a visual bug where sometimes you spawn and your health claims to be zero.
changedDon't allow the player to spawn directly on Rat Race checkpoints.
changedThe Bouncer range upgrade for brawling should only apply to bare fists and not weapons
changedAlso, I have a game that just launched an updated demo as part of Steam Next Fest. Eclipse Breaker is an action RPG where you get one attack at a time. Please take a moment to check it out.

Double Action: Boogaloo changes

addedTweaks to how health generation works - regen after four seconds if nobody is around, otherwise regen after eight seconds. The new health regeneration sometimes behaves in unexpected ways and I want to make sure the health always comes back appropriately.
fixedFix a visual bug where sometimes you spawn and your health claims to be zero.
changedDon't allow the player to spawn directly on Rat Race checkpoints.
changedThe Bouncer range upgrade for brawling should only apply to bare fists and not weapons
changedAlso, I have a game that just launched an updated demo as part of Steam Next Fest. Eclipse Breaker is an action RPG where you get one attack at a time. Please take a moment to check it out.

In a few weeks I'll be working on a followup to my previous Double Action update and I want your feedback. But before I get started this is not a changelist! Just because you see something here doesn't mean it will happen this way, and just because you don't see something here doesn't mean it won't appear in the next update! This is just a current working list of the major ideas I'll be looking at.

With that our of the way, here are some of the things I'm thinking about for the next update:

  • Tweaks to how health generation works - regen after four seconds if nobody is around, otherwise regen after eight seconds. The new health regeneration sometimes behaves in unexpected ways and I want to make sure the health always comes back appropriately.

  • Fix a visual bug where sometimes you spawn and your health claims to be zero.

  • Don't allow the player to spawn directly on Rat Race checkpoints.

  • The Bouncer range upgrade for brawling should only apply to bare fists and not weapons

  • The Reflexes passive should not come out of your total slowmo points, should deactivate on its own after .5 seconds, and should leave you at a higher speed than normal to reduce disruption

Leave your thoughts on anything I might be missing in the comments and I will check them out, or join the discussion in the official unofficial Double Action: Discord. I'm currently targeting mid November as the time I'll be starting work on this.

Also, I have a game that just launched an updated demo as part of Steam Next Fest. Eclipse Breaker is an action RPG where you get one attack at a time. Please take a moment to check it out.

Eclipse Breaker

Source

Steam News / 14 October 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.